PixelPower's Recent Forum Activity

  • Ok wave your hand back and forth fast in front of your face. It looks blurry. At high speeds any game will look blurry console made or Construct2 made. Its your eyes and how your brain reacts to speed, no Construct2 fault. Sorry.

  • Yes send me apk via zippyshare.

  • Quick question are you using the free or paid version of Construct2 ? The free version will not export properly to mobile devices. If its the paid version I can help you.

  • Still waiting on your apk so we can help you out. I have done a couple of mobile games.

  • The awesome part with Construct 2 is that it autoscales to the device size. I use 650,350 resolution and my phone is double that resolution size yet the game scales perfectly. I use the inner scale instead of letterbox scale. I have an android device what do you have?

  • Set a timer that last 24 hour and the player can play when timer is over

  • When global variable dasher is 1 , then you can dash. When you press button dasher becomes 0 , then you can't dash. You can use this simple concept to solve a lot of problems too. The else statement cuts down coding by a lot.

  • Thats the code its real simple, as simple as I could make it. Don't worry have fun making games !!

  • Ok we need the apk to test. Upload your apk on here http://www.zippyshare.com/ then post the link so we can test your game. We can tell if its free version , paid version or cracked just telling you not to scare you but I trust your a paying customer.

  • Ok here I made a capx. file for you its simple

    http://www29.zippyshare.com/v/NJHVaJYy/file.html

    Controls= press spacebar to dash forward. Then it takes 4 seconds before you can dash again. Any questions just ask.

  • Best advice I can give is lower your resolution to 650,350 also use inner scale instead of letterbox scale . Also resize your sprites to fit in that resolution. Do not resize them in Construct editor because file size will be the same. Resize your graphics using gimp or paint.net tool. Smaller image size files greatly reduce memory consumption. After that your game should run very smooth.

    If not then Iam going to have to see screenshots of your event sheet.

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    Ok I think this is about enough here guys. Construct3 is under development and when the developers have something concrete they can share, they will share it. Honestly I don't know how many times they have to say it before you guys and gals understand that.

    That said I am actually pretty happy with Construct2 and most of the limitations are ok and you can work around them. The only problem I have with Construct2 is AD networks , we need plugins for different AD networks . As far as native exporter I'am pretty sure they are working on it but can't give you a timeline.

    Also I have used other tools before and it grates my nerves when other people keep talking about oh this tool does this or that. Listen each tool has strengths and weakness but its up to you to learn the in's and outs. There have be several games this year made with Construct2 that have been successful here

    Ignatius for android almost half million downloads ignatius-atmospheric-puzzle-platformer_t169161

    ------ Rescuers featured in fron page of Apple store rescuers-featured-in-best-new-games-on-app-store-games_t171553

    -----Beast Attack 200,000 in a week beast-attack-googleplay-200-000-downloads_t148655

    ------- The Next Penelope sold 4,500 units on steam alone at $12.99 a pop. You do the math on that!! Its comming to Wii U eshop this summer go look on Nintendo's website http://www.nintendo.com/games/detail/Qk ... me-details

    There is more but I am tired right now. Construct2 is a pro tool if you take time to learn it.

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PixelPower

Member since 31 Jul, 2014

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