PixelPower's Recent Forum Activity

  • Ok I'am really curious as to what your game has that it is running slow. How many sprites onscreen? Do you put code into groups and turn them off when you don't need them?

    I do want to help so instead of focusing on C2 , lets focus on your game. I have a game called blast AD whih has 25+ enemies onscreen not counting gunshots and other special effects.

    https://play.google.com/store/apps/deta ... t.ad&hl=en

    Does your game have more moving sprites? Are you using the pin behavior in your game? Are you using other 3rd party plugins ? I have helped people before and I'am sure we can get to the bottom of this.

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  • Here is why you are alway going to encounter people or trolls that will hate your game but don't focus on them. Focus on the people who will like your game for example on the sierra arcade my game Operation Undead got a 3/5 star rating here

    https://www.scirra.com/arcade/adventure ... ndead-7999

    But on googleplay Operation Undead got a 4.4/5 rating!!

    https://play.google.com/store/apps/deta ... ion.undead

    Thats why you put your game back on steam greenlight, fuk the haters worry about who loves you. Never let any of these clowns make you back down and shy away. Ignore the negative people , they are probably mad they don't have the ability to make a game and like to troll developers.

  • This will be a killer mobile game, port it to android right after gamejam is over. Before anyone copies and release this!!

  • Epic boss fight for my Metroid inspired Android Game Project: Sena

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  • TO give you an example of how much coding goes into making this game, I will show you how I coded the 1st boss. I updated the 1st post so you can see a video of the 1st boss and notice all his pattern changes.

  • 0plus1

    I don't know the specifics of your project but maybe I can help I made a tutorial on mobile optimizing that covers alot here

    After you read it tell me of any specific problem and maybe I can help.

  • Do you want your character to shoot automatically? If so this is the easiest way

    System- every x second ( type in 1 second) = player - spawn another actor- bullet

    After you select system , scroll to bottom of page and you will see the "every x seconds" button. Get used to it because "every x seconds" will be your friend in the future.

  • Ok when you export your project in construct 2 click the box

    [] Intel Export

    And then upload your files to XDK.

  • ezgaming420

    Ok I got the easiest way

    Have a sprite that has 2 animations open and locked , set the animation to locked. To set the animation to open do this.

    System = compare variable = choose sprite = set animation "open"

    Its one line of code , can't get easier than that.

  • I use number 1 just in case in the future I have to put an "if" or "else" statement it will be easier. So go with number 1 so in case you want to make changes to code, its very easy.

  • I dont know what to say but making games is work. You can try to UDID method if you want to use 1 sprite only and just make duplicates but even thats a bit of work. Trust me we all go through it. I am making a Metroid style game now and I am banging my head on the wall its hard work but will pay off.

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PixelPower

Member since 31 Jul, 2014

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