ex32's Recent Forum Activity

  • Thank you;

    Here solution

  • When the score is 100, i need to disable mouse so the player cannot click anymore until the layout is restarted.

    PS: i do not wish to deactivate any groups.

  • Solved sorry for thread.

    here solution.

  • When my arrow colides at angle 45 or 90 and such i want the arrow get pined. If the angle is less, than it will slide, no collision. How to do this?

  • Hi, i would need a help with this. If my my sprite is outside of layout more than 3 seconds, then destroy it. And if it is less than 3 seconds, keep alive

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  • solved , thanks a lot, ,sorry for making another thread, this was the only thing breaking everything in the game , sorry and thank you

  • Hey all. I have bow and arrow. When you aim ,,,,,the bullet for the arrow is disabled, when you release the bowstring , bullet is activated and arrow fly and hit wall , get pinned to the wall. And bullet is disabled again so the arrow doesnt move when pinned to wall. When you wanna shot another arrow , the bullet will get enabled again for the new arrow, but it also enables it for the arrow that is already pinned to the wall, this means that the arrow pinned start moving and creates new colision events which mess up my score which counts colision detection. Hope you understand. So what i need is to enable bullet for each new arrow , but wont let the bullet to be enabled mess with the arrows already pinned to wall.

  • thank you guys,

  • hello friends. I am new to construct and making so many mistakes lol. i have started making game , already created several levels, including graphics and sounds and all, like you se in finished product. Now the problem. I didnt think about the resolution. The project resolution is 768, 480.

    now if i will want the game to be released on mobiles. Will i have to redo the whole game into another resolution? or will it scale automaticaly on each phone or tablet? Dunno what to do now.

  • cannot beat Korbach muhahah

  • Double click the heart sprite. At frame 1 duplicate the heart 2 times. at frame 2 duplicate only 1 time, and frame 3 will have only 1 heart.

    FRAME 1 = 3 hearts

    FRAME 2 = 2 hearts

    FRAME 3 = 1 heart

    Then simply , set the animation frame when needed. If Health = 0 , set heart animation frame to 2. and so on

  • thanks , not so many, i was just thinking how to speed it up a bit

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ex32

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