Using Greenworks for Steam Publishing

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This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 14 Apr, 2022.

Introduction

Steam is one of the most popular platforms for desktop games but you'll need to do a bit of setup to make sure your game can make the most of Steam specific functionality like Achievements and the Overlay. There are a few bits to download as well as some version matching, but we'll walk you through the process in this tutorial.

Please bear in mind, this guide will not cover things like how to set up a Steamworks Account or building your game's Steam page.

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  • Can this be updated now that NW export includes the Steam options? I have no idea which steps to follow, and which to ignore.

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      • Laura_D's avatar
      • Laura_D
      • Construct Team Community Manager
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      I currently have quite a big to-do list, but when I get time I'll look into updating it.

      In the meantime, the manual outlines what the Steam options are in the NW.js dialog: construct.net/en/make-games/manuals/construct-3/interface/dialogs/nw-js-options

      So as a starting point, I'd assume you don't need to manually add the in-process-gpu arg if you check Export for Steam.

      The Enable Devtools checkbox should handle whether the game allows F12 to open devtools, so you don't need to add the devtools arg if you're leaving that unchecked I think.

  • Can you teach how to upload DLCS?

    I have no idea how to do it

  • Very useful, thanks!

  • These flags no longer work for Steam overlay on most recent supported greenworks / nw.js

  • I can't add files to the package.nw files after renaming them to zip files or when using third party tools like 7Zip or Winrar. I can normally add files to other zip files, but these seemed to be locked down.

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