Using Greenworks for Steam Publishing

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Published on 14 Apr, 2022.

Setting up Achievement events

How you set up your events will depend on your game, but it can be broken down into a simple workflow:

  • Pick the moment that will be your achievement.
  • If it doesn't exist in your events already, add an event for that moment, 'Player scores 1000 points' for example.
  • Add the Greenworks 'Activate Achievement' action to that condition with the correct achievement tag

Under the Steam dashboard, you can then make sure that your achievement tag corresponds to the correct achievement – or set up a new one if it doesn't exist yet. In the Stats & Achievements section of your Steamworks Dashboard, you'll see an Achievement Configuration column called API Name Progress Stat. This must match the achievement tag you've used in Construct 3 or the achievement won't trigger correctly.

Check Steam docs for more info on setting up achievements - including screenshots like the above using their Steamworks Example Game.

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  • Can you teach how to upload DLCS?

    I have no idea how to do it

  • Very useful, thanks!

  • These flags no longer work for Steam overlay on most recent supported greenworks / nw.js

  • I can't add files to the package.nw files after renaming them to zip files or when using third party tools like 7Zip or Winrar. I can normally add files to other zip files, but these seemed to be locked down.

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    • (3 children)
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      • Laura_D's avatar
      • Laura_D
      • Construct Team Community Manager
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      • (2 children)

      The forums are a much better place to discuss issues with your project: construct.net/en/forum/construct-3/how-do-i-8

      Plus, then you can include screenshots of any error codes, or problems you're having in the process. If you can share how your achievements are set up in Steam in the forum thread, other users who have had success with Steam publishing may be able to point you in the right direction.

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        • (1 child)
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          • Laura_D's avatar
          • Laura_D
          • Construct Team Community Manager
          • 1 points
          • (0 children)

          Having not published a game to Steam myself, I can't say - but I would assume you'd have to be testing the game through Steam to actually trigger achievements, seeing as it relies on Steam's API to do so. Afaik it shouldn't need to be published to trigger otherwise you wouldn't be able to test your achievements.

          Again, the forums are much better for this sort of thing but you could also ask for help in the unofficial community discord server, folks in there are usually super helpful.

          discord.gg/SuRp4kN8

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