I wanted to make a sort of sliding marquee for the splash page of my game, something that could give the player a few tips on how to navigate, etc. I didn't want to just list the tips on the screen- that would be boring. And I didn't want it take up a ton of actions, since I'm rolling with the free version, and every action counts.
Here's a REALLY QUICK video on what to expect:
I'm sure that with the right mathematics, you could add just about as many frames as you like, but that would make things a lot more complicated.
I would only recommend using this technique if you have 3-4 slides. Things can get complicated quickly...
So we're going to do this with three slides. If you want to do four, try the three slide version first, as it will help you understand how a fourth could be achieved. Also, the coordinates for this are specific to where I need them... you'll need to do a little math to figure out where you'd like them. But it's just simple addition and subtraction, so no worries.
Step One: Naming Conventions
This is how I named my .png images.
SlideCOLLECT tells you that you need to collect things.
SlideLEFT tells you what happens if you click the left button.
SlideRIGHT tells you what happens if you click the right button.
Step Two: Slide Creation
Create these slides. I used MS Paint and created 3 .pngs at 128x64px each. For the purposes of this tutorial, you should do the same- otherwise things won't line up properly.
Drop the slides into your splash screen layout and give them all the following behaviors:
Bullet
Fade x2 (rename to Fade A and Fade B)
In the Properties tab, you'll need to adjust the settings of each slide.
Bullet
speed 0
accel 0
gravity 0
bounce no
s. angle yes
active/start No
Fade in Time 1
Wait Time 5
Fade Out Time 1
Destroy After Fade Out
active/start No
Fade in Time 0
Wait Time 0
Fade Out Time 1
Destroy After Fade Out
Step Three: ACTION!
Now, I know I said this is only going to take one action, but to be completely truthful, it will take two.
HOWEVER! You will probably already have an "On Start of Layout" action, so if you do... and you probably already do, then now is the time to pull it up and add the following event:
System > On Start of Layout
System Create Object > SlideCOLLECT on Layer 1 at (200,225)
That was easy! Now for the ONE ACTION TO RULE THEM ALLLLLL!!!!!
Step Four: The Big Idea
Alright, so the idea is simple- create a loop that will carry on into infinity, but not bog the system down in doing so. I have NO PROOF that this will not bog down at some point, but I'm fairly certain it won't. I left it on for days, and everything was just fine when I came back.
If you noticed in the last step, we used the layout start to create SlideCOLLECT. But what do we do with it once it's created?
Without further ado:
SlideCOLLECT > On Created
SlideCOLLECT > Set Opacity to 0
SlideCOLLECT > Set Bullet Speed to 0
System > Create Object SlideRIGHT on layer 1 at (200,225)
SlideRIGHT > Set Opacity to 0
SlideRIGHT > Set Bullet Speed to 200
SlideRIGHT > FadeA: restart fade
System > WAIT 1.0 seconds
SlideRIGHT > Set Bullet Speed to 0
System > Wait 4 seconds
SlideCOLLECT > Set Bullet Speed to 200
SlideCOLLECT > FadeA: restart fade
SlideRIGHT > Set Bullet Speed to 200
SlideRIGHT > FadeB: start fade
System > Create Object SlideLEFT on layer 1 at (200,225)
SlideLEFT > Set Opacity to 0
SlideLEFT > Set Bullet Speed to 0
System > Wait 1.0 seconds
SlideCOLLECT > Set Bullet Speed
System > Wait 4 seconds
SlideCOLLECT > Set Bullet Speed to 200
SlideCOLLECT > FadeB: start fade
SlideLEFT > Set Bullet Speed to 200
SlideLEFT > FadeA: restart fade
System > Wait 1.0 seconds
SlideLEFT > Set Bullet Speed to 0
System > WAIT 3.9 seconds
SlideLEFT > Set Bullet Speed to 200
SlideLEFT > FadeB: start fade
System > Wait 0.1 seconds
System > Create object SlideCOLLECT on Layer 1 at (200,225)
EDITED: I took a picture for you guys, just in case my syntax seemed weird... 2/11/13
After-words
Believe it or not, you're done! You can now format it to your desires.
To make things cleaner, I made an overlay to sort of frame the slides a bit. It's just a .png with a hole cut in it, placed on the next layer up...
I wish I had a capx available to give you a more in-depth demonstration, but my internet time and bandwidth is limited. Once the game this was intended for is finished, however, I gladly hand it out!
If this helped you at all, like it, thumb it up, google plus it, or whatever it is you kids are doing these days. Much love to the Scirra Community! I await your feedback.
EDITED: Added video and the background image used to frame the slides. 2/11/13