Simple Family Tutorial

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Published on 23 Jun, 2012. Last updated 19 Feb, 2019

I saw a member asking about how families work. Here is a simple example (I like examples) how one sprite can interact with any family member. This is a powerful feature since you do not have to make a separate collisions for each brick in breakout, or rock in Asteroid.

dropbox.com/s/ttpx0g6jf92uyy2/Families.capx

The Capx is self explanatory, but you will see that all I did to make the family was:

* RIGHT click the Families in the Projects window of the Layout page and select Add Family.

* In the Edit object type window I SHIFT Clicked(to get both) Tank1 & Tank2, then the Add button and clicked OK

* I renamed my Family to Tanks

From there I accessed my Tanks family in the Event Sheet

(Beginner note: missile destroys itself outside of layout to save overhead.)

Thanks for looking

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