Simple Family Tutorial

1

Stats

1,584 visits, 2,539 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 23 Jun, 2012. Last updated 19 Feb, 2019

I saw a member asking about how families work. Here is a simple example (I like examples) how one sprite can interact with any family member. This is a powerful feature since you do not have to make a separate collisions for each brick in breakout, or rock in Asteroid.

dropbox.com/s/ttpx0g6jf92uyy2/Families.capx

The Capx is self explanatory, but you will see that all I did to make the family was:

* RIGHT click the Families in the Projects window of the Layout page and select Add Family.

* In the Edit object type window I SHIFT Clicked(to get both) Tank1 & Tank2, then the Add button and clicked OK

* I renamed my Family to Tanks

From there I accessed my Tanks family in the Event Sheet

(Beginner note: missile destroys itself outside of layout to save overhead.)

Thanks for looking

  • 0 Comments

Want to leave a comment? Login or Register an account!