This was written as an example for a fellow member in the forums to show how to populate a playing card with data. I have attached an example .Capx. <== It can...
An example of what can be accomplished using this tutorial and the provided TBS.Capx template visit the game Classic French vs British on the Construct Arcade....
The Advanced Random plugin is really useful for a variety of things, notably procedural generation via its noise-generation functions. But it also allows you to...
Let's start by adding objects: Tile map with graphics for the playing field. TilePath "Tilepath" for the grid of moves. Sprite "Unit". Since a single tile is us...
I originally created this tutorial as a guide to getting Dialogue Designer exports into C3 projects. I did this as I was using the program in my own game (Bilki...
Recently in my project I was looking to set Array instance variable but there was no such option for Array, so I made custom Array from default. This is my firs...
This tutorial has been completely redone as of Sept/14/2015. A basic understanding of Arrays and Functions if you wish to adapt it to your own needs. For this i...
This is part 11 of the tutorial series Learn Javascript in Construct . This part continues on from part 10. So in case you missed it, see Learn Javascript in Co...
I have really been excited about the new scripting feature and have reworked most of my game to make use of it. For me I find it much easier to structure my gam...