Easy Inventory Using An Array

8

Index

Attached Files

The following files have been attached to this tutorial:

.capx

Stats

17,299 visits, 38,803 views

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 12 Jun, 2013. Last updated 19 Feb, 2019

This tutorial has been completely redone as of Sept/14/2015

Requirements

A basic understanding of Arrays and Functions if you wish to adapt it to your own needs.

How It Works

For this inventory we will be using a 2-dimensional array. Each element on the x-axis is a slot which contains the item ID (y=0) and the amount of that item (y=1) where an item ID of 0 is nothing. So an empty inventory would look like this:

Whereas an inventory where the first slot has 4x of item #3. The first slot is marked in red.

Setting It Up

Add an array

Let's go ahead and add our array first. Name it something useful like arr_inventory. Next decide how many slots you will have, and put that number into the arrays Width. Set the Height to 2, Depth to 1, and leave it be.

Add the objects

For this, we will need 2 objects. One will be for the slot and the other will be for the world item. Name the item object spr_groundItem. Next, add a frame for each object you will have. We will be using the ID 0 to represent no item like so:

Next add an item named spr_invSlot. Do the same thing as before with the frames and add a slot box in the image. I did a simple black border with the image inside. This object will require an instance variable named slotID. This also requires the first frame (frame 0) to be empty to represent no item.

Add a text object

This part isn't mandatory unless you want to display the amount in each slot. First create a new text object named txt_slotAmt and give it an instance variable named slotID.

Make it look pretty

Exactly what it sounds like, set up your slots and text objects so they look nice. The objects on top are our "ground items". The slotID's of the invSlot and slotAmt objects need to increment by 1 starting from 0. The first one on the left side is 0, ending at 3 on the right side.

  • 7 Comments

  • Order by
Want to leave a comment? Login or Register an account!