Attached is an example of a procedurally animated character, which in this case means there is no traditional frame-by-frame animation and all motion is defined by events.
Note that the events are commented but this is not a full tutorial, so I can't promise anything is explained enough for a beginner to follow. With GDC looming I don't have time to write everything out just yet, unfortunately.
I only cover basic movement with an idle and run animation, but I don't think it would be too difficult to apply these concepts to a combat moveset. If anyone wants to take a crack at it before I find the time myself, please share!
C2 release 212.2 or later required to open.