Construct Tutorials
Learn game development and animations with Construct
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Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
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Creating "Card Decks" in Construct
Let’s learn how to create, shuffle, and use a "Deck of Cards" managed by Combat Engine #1 - 5 seconds Comparison . I use several combat engine systems and game...
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Exporting GIFs with Construct Animate
Construct Animate provides a GIF export option that lets you export your animation to a GIF file. GIF is an ancient format in computing terms, dating back to th...
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Turn-Based Battle - Damage Calculations
Damage Calculations can be as simple or as complicated as you need them to be. In Pokemon for example, a move's damage is calculated by a complex formula and is...
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Animation Management in 8-Direction Games
In many modern top-down view games, such as The Legend of Zelda: A Link to the Past , players have great freedom of movement in that they can move in any of the...
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Flappy Birds Clone in 10 minutes
With Construct 2 , it's possible to put together a very basic "Flappy Birds" game in around 10 minutes! You can download all the images and the Construct 2 Capx...