Construct Tutorials
Learn game development and animations with Construct
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Dialogue Designer in Construct 3
I originally created this tutorial as a guide to getting Dialogue Designer exports into C3 projects. I did this as I was using the program in my own game (Bilki...
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Animation Management in 8-Direction Games
In many modern top-down view games, such as The Legend of Zelda: A Link to the Past , players have great freedom of movement in that they can move in any of the...
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Flappy Birds Clone in 10 minutes
With Construct 2 , it's possible to put together a very basic "Flappy Birds" game in around 10 minutes! You can download all the images and the Construct 2 Capx...
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Building a global user interface (UI)
This is a short tutorial that will show you how to create a user interface (UI, also known as a heads-up display or HUD) in a single, dedicated layout that carr...
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How to "upgrade" an object to a family
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
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Using the Simplified User Interface
Construct 3 has many features. This is great for people who want to make complex and advanced games. However sometimes the broad feature array is actually a dis...
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How to export Windows Store apps
Support for exporting Universal Windows Platform (UWP) apps is deprecated and will be removed in a future release. Consider publishing to Windows with the Windo...
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Publishing to the Scirra Arcade
There's been an update to this tutorial following the renaming of the Arcade. You can find the new version 'Publishing to the Construct Arcade' here! An easy wa...