Match Character Angle to to the Angle of the Terrain

3

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.capx

character-parallel-to-ground.capx

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Published on 22 Dec, 2017. Last updated 19 Feb, 2019

Step one:

-> Give the Ground a behaviour of solid

-> Give the Character a behavior of platform

Step two:

-> Adjust the collisions of the Ground and the Character, but don't use too many collision dots as they can slow down your game.

Step three:

-> Create two sprites, which will simulate sensors, put one sensor to the left at a desired distance from the character and it needs to be a bit below the characters' feet and call the sensor sensor_left

-> Do the same for the right sensor, except it goes to the right and you can call it sensor_right

It should look something like this:

Step Four:

-> Add a behavior of Pin to each sensor

Step Five:

Go to the event sheet - System -> on start of layout | Pin the sensors to the character at position and angle

Step Six:

Now what line 5 does is: It checks every tick if the right sensor is in collision with the ground, and if it is, it will rotate the character to the left for -0.7 degrees (negative angle value) every tick (1/60th of a second) until the right sensor isn't in collision with the ground anymore.

Now what line 6 does is: It checks every tick if the left sensor is in collision with the ground, and if it is, it will rotate the character to the right for +0.7 degrees (positive angle value) every tick (1/60th of a second) until the left sensor isn't in collision with the ground anymore.

Download the .capx I provided and try it out and play around a bit to get a deeper understanding of how it all works

Hopefully, this has helped you :-)

.CAPX

character-parallel-to-ground.capx

Download now 206.97 KB
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