Grid-Based Movement

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.capx

grid-movement.capx

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Published on 4 Aug, 2014. Last updated 19 Feb, 2019

In this tutorial, I'll explain a simple way to move characters smoothly from one grid location to another.

The moving character will require two behaviors: Bullet and Timer. Set the initial Bullet speed to 0 in the properties window.

The main idea is to use the formula: speed = distance/time.

If you want to move a character D pixels over a total of T seconds, you need to set the Bullet speed to D/T. (I stored the time required to move one grid square as an instance variable.) Stop moving (set the speed to 0) after the time interval has finished (the Timer handles this). Also, you should not accept another input while the character is moving. And finally, at the end of each movement you need to round the character's position to the nearest grid square location.

If your character also needs to navigate around walls, I recommend doing preventative collision detection: add another condition to each event and check if there is a wall in the position you will be moving to by using the "overlapping at offset"; if there is, don't allow the movement. Also, make sure that your character is a few pixels smaller than the grid size (for instance, a 30-by-30 character on a 32-by-32 grid), otherwise, the character might along the edge of an adjacent square, producing unexpected (and undesired) results.

A screenshot of the Event Sheet is below, and you can download a Capx file that implements this idea.

Hope this helps!

.CAPX

grid-movement.capx

Download now 193.39 KB
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