Create car physics

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Published on 13 Jun, 2012. Last updated 19 Feb, 2019

This tutorial is showing you how to create either a top-down car physics or a side-view car physics with the Car physics behavior.

There is already a nice behavior in Construct, that lets you create a fully controlable car. But that behavior doesnt react or deal with physics, and adding physics to that sprite may cause problems.

This behavior is fully integrated into the physics inside Construct 2, and will react with all physics available, and still have the controls and feel of a realistic car.

Do note that there is a lot of settings, when creating a physics car, and there is no "cookie cutter" settings to create your car. Changing one

setting, ever so slightly, may change the whole car altogether.

So take your time and play around with the settings until you get what you like.

The tutorial is splitted into three parts:

Introduction

Create top-down car physics

Create side-view car physics

These two behaviors are both part of the physics world and share some common settings, but are built differently and have their specific settings that may be little confusing in the beginning.

You can get the behavior files here

If you neeed more information or have questions, go to the

forum thread for this behavior

And now onwards to the tutorial!

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