This tutorial is showing you how to create either a top-down car physics or a side-view car physics with the Car physics behavior.
There is already a nice behavior in Construct, that lets you create a fully controlable car. But that behavior doesnt react or deal with physics, and adding physics to that sprite may cause problems.
This behavior is fully integrated into the physics inside Construct 2, and will react with all physics available, and still have the controls and feel of a realistic car.
Do note that there is a lot of settings, when creating a physics car, and there is no "cookie cutter" settings to create your car. Changing one
setting, ever so slightly, may change the whole car altogether.
So take your time and play around with the settings until you get what you like.
The tutorial is splitted into three parts:
Introduction
Create top-down car physics
Create side-view car physics
These two behaviors are both part of the physics world and share some common settings, but are built differently and have their specific settings that may be little confusing in the beginning.
You can get the behavior files here
If you neeed more information or have questions, go to the
forum thread for this behavior
And now onwards to the tutorial!