How to create a 8-bit style Side Scrolling Shooter [Construct 2/3 - Tutorial 001-010]

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This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 22 Sep, 2018. Last updated 1 Jun, 2021

Hi everyone, I have made a 10 video tutorial to show how to create a Side-Scrolling Shooter with 8-bit style Pixel Art in Construct 2 / 3

This video is made for absolute beginner and will guide you to the first step to have a basic game working.

Each video has a list of topic that is explained in details, and you can jump to see the ones that you are most interested in.

PART 1

Tutorial 001 - Side Scrolling Shooter (Pixel Art) 001 [Player Creation]

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Summary:

0:00 Game version and author

3:14 Setting Window Size

5:12 Setting Layout Size

5:54 Create the first sprite

8:45 Pixel Art settings

11:59 Different ways to create the level

16:23 Different ways to code

18:34 Importing image to use for our sprite

19:28 Moving the spaceship (8 Direction Behavior)

23:52 Keeping the spaceship inside the screen (Bound to layout Behavior)

25:07 Collision polygon (box) and Origin Point

30:32 Create the bullet (drawing & animation)

34:05 Move the bullet (Bullet Behavior)

36:50 Layouts & Event Sheets

38:53 Bullet (Destroy Outside Layout Behavior)

40:13 Shoot the bullet using the spacebar of the keyboard

43:30 Layers

45:31 Adding new Image Points

47:22 Change settings to create a different kind of bullet

Continue to Part 2 -->

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