Construct Time #9: Mesh trails for Construct

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.c3p
.c3p

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Published on 24 Dec, 2020. Last updated 22 Jun, 2021

Hi, I don't really have the time or energy to explain everything in details, so here is the file:

JS Only

.C3P

Alternative With Events (the JS code is still in there, but disabled)

.C3P

Basically, I keep track of the N last positions and angles the trail was in, and I update the mesh from left to right to be a the last positions one by one.

I also use polar coordinates to compute the width of the trail.

You can control the trail head's position, the start width, the end width, and the trail's current rotation (currently, the rotation is automatically computed as "look at where you're going")

Here's a video of how it works

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Please do note that:

- It uses a sprite for the trail, so the trail can be textured

- It uses the mesh feature, so it'll need a version of C3 that got released after the mesh features started getting released

- I used JS to make it as performant as possible, but it can be remade using events, it's not particularly hard (or especially less performant from my testing)

- The trail doesn't suck and it's turbo blazingly fast.

thank you have a nice day happy christmas xx

EDIT: A few people asked, and I have updated the example with an alternative system written in Events entirely

All you need to do to switch from one to the other is to enable/disabled the groups. Performance wise, JS seems to be more performant the more you add trails on screen.

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  • skymen nice Job , I think Construct 3 must have a better and advanced particle effects plugin to bring more life to the games ,Construct has to update itself with more plugins and less code for developers save time !

    • Yeah the current particle system is a bit outdated, but I do think you can still make very neat effects using it, and using a bit of ingenuity.