Animation: Walk cycle and Run cycle

2

Attached Files

The following files have been attached to this tutorial:

.capx

walkcycle-runcycle.capx

Download now 601.46 KB

Stats

28,628 visits, 45,726 views

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 2 Apr, 2015. Last updated 19 Feb, 2019

When building a game, one of the most important parts is the give "Personality" to "Hero" and the best

how that is reflected in the animation of this.

The Walkcycles are the best way to give that personality, but can be a pretty daunting task if you do not have

the necessary knowledge of animation.

Today will try to explain in a simple way how to do a shekel walk to apply to our hero.

Walk Cycle

Considering that it is advisable not to exceed 10 "frames" for animation, a walk can be reduced to 8 frames,

but Mario uses only four.

In a walk cycle "Normal"

1- CONTACT: Each arm moves in coordination with the opposite leg, giving

Balance and momentum.

2- GOING DOWN: When we descend, accelerate discharging energy, although the

Gravity is part of the job. The arms are at their highest opening.

3- POSE MEDIA OR BREAK: While we rise, we slow down, storing potential energy.

4- GOING UP: We are less than a centimeter floor starting our big toe, every time you take a step.

Walking is naturally conserve energy, raising our foot minimum.

Here we repeat the cycle but starting with the other foot.

In short we can say that a walk cycle consists of 8 frames.

Frame 1: Contact (right foot forward, left foot back)

In a conventional gait, arms are always in opposition to the legs, to give balance and momentum.

Frame 2: Going Down

The bent leg, absorbing the force of motion

Frame 3: Average Pose or break

Being straight leg in the Middle Pose, pelvis, body and head slightly rise.

Frame 4: Going Up

The thrusting foot bears the pelvis, the body and head to its highest position.

Then, leg stretches to locate in the Pose Contact, lest we fall to the floor of mouth.

Frame 5: Contact (Left foot forward, right foot back)

Frame 6: Going Down

Frame 7: Average Pose or break

Frame 8: Going Up

Result:

Run:

Always walk, one foot remains on the ground.

Only one foot leaves the ground at a time.

But in a run cycle, at some point, will either foot contact with the ground.

Applying the same concepts we learned in the walk.

Frame 1: Contact (right foot forward, left foot back)

Frame 2: Going Down

Frame 3: Average Pose or break

Frame 4: Going up

In this picture either foot touches the ground, and the character's head is higher than at all other positions.

Frame 5: Contact (Left foot forward, right foot back)

Frame 6: Going Down

Frame 7: Average Pose or break

Frame 8: Going up

Result:

This has been a quick touch to what is a hike, to give more personalized result should be taken into account

characteristics of our character and imagine how we would walk if we were him.

It is great?

It is strong?

Carries heavy things?

He is young?

It is old?

It is slow?

And now ... to create.

I invite you to make own custom walkcycles.

I hope you have felt comfortable with this tutorial.

Greetings from Chile.

.CAPX

walkcycle-runcycle.capx

Download now 601.46 KB
  • 0 Comments

Want to leave a comment? Login or Register an account!