Below is a link to a demo of a combat game that utilizes a simple combat AI from combining a state machine with move to behavior and distance. I have also creat...
I have an instance variable for state on my player. When the player is moving state = run. When stopped state = idle, and so on. When in a certain state, a resp...
I'm setting up a state machine here, but I'm having a lot of problems that I can't solve. This is the current one: The enemy family has 3 states, waiting, searc...