Content tagged memory

32 usages of this tag
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Game memory use question
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I am making a 3D mobile game with C3. Obviously, I want the game to run as fast as possible and use minimum memory. Would it use less memory to use (maybe) 5 -...

posted 3 years ago
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WEBMs instead of Sprites
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So I've got an NPC that has an idle animation. Like any idle animation, she doesn't move much. Here's one frame: If I convert all the frames to a WEBM, it's 95%...

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HOW? Memory optimization for mobile devices. Need Help!
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And so friends, I decided to go into my old project and try to revive it. It was made quite a long time ago, so there were big problems with optimization. I hav...

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error spongebob memory game
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I was programming a Memory game to go, it's just loading Gary's painting and the other characters, how can I solve it? Follow the print of the codes and the err...

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Video elements loading very slowly
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I have 3 videos in my project that take ages to load, the average size is around 5-6mb. This messes with the UX aspect and I tried preloading, but that just cau...

posted 12 months ago
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Efficiency and size considerations
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In terms of efficiency and size of project considerations, how significant is it to have more objects (sprites, text, etc) vs less? Assuming the total number of...

posted 9 months ago
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How do I a memory game logic?
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I am making a memory game in Construc 3, and I can't do the logic to match cards. I am trying to do it in the Event Sheets but I don't know how. Please, someone...

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How do I make a memory matching game logic?
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I already have the cards, the layouts, and all of this. But I can't choose the cards that be the pair, and I can't destroy the cards when they matchup. I saw so...

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I'm currently working on a project in Construct 3 and I need help creating the logic for a Memory Game (also known as "Match Pairs" or "Concentration"). What I'...

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How do I fix my memory game?
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I want help to fix a problem. I just saw this tutorial: It's perfect, I did all of it, but I need to reply this logic in my 3 layouts (or phases). The variables...