Stable branch

Construct 3 r225

Stable release: mesh distortion; scene graph editor; local file/folder saves & more

16 November, 2020 ()
Subscribe to Construct.net on Youtube!

Email Me New Releases

Don't miss out on the latest and greatest new features in Construct 3

Create an Account

Notes

It's a new stable release of Construct 3! If you're updating from the last stable release r218, then this update includes changes from r219, r219.2, r220, r220.2, r221, r222, r223 and r224. Highlights include:

Mesh distortion - warp and distort the appearance of Sprites and Tiled Backgrounds! It even adjusts collisions too.

Set up scene graphs in the editor with the new Hierarchy menu options

• Use local file & folder saves in the Chrome browser

Play audio from a URL in the Audio object

• Lots of other improvements and fixes - see all the linked release notes above for full details!

We'll be starting a new beta release update cycle soon. If you'd like to help test it, try the beta release opt-in: choose Notify me about updates for beta releases in Settings. Stay tuned for more updates!

Like this Release?

Let us know with a thumbs up!

91
Launch r225

New Features

20 favourites
Local file/folder saves now enabled by default

Bug Fixes

12 favourites
Animations editor: editor blocked when pressing escape while focus is on a text input

Share Construct 3 Release r225 Now

  • 28 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • For some reason columns aren't resizing (using latest Chrome) :/

  • great job. I love the distortion effect.. that's great added functionality!

  • Editor hierarchy setup is a great addition! I really hope it will be possible in the future to setup a character or objects in the editor and assign the whole hierarchy a tag or something. And then at runtime be able to spawn the whole "tag" where relative positions and everything spawns in just as it was setup in the editor. That would be super powerful and make characters and UI so much easier to make and remove the need for a ton of events :D

    1. Create a hierarchy in editor and assign a tag

    2. Creating the tag at runtime will spawn parent object and all children and positions everything the same way it is setup in the editor.

    So it functions like a more powerful container where you can use multiple instances of the same object as children and setup child positions relative to parent right in the editor.

    Anyway, keep up the great work!

    • Yep, same hope for that feature here ...

      This feature would be a enormous timesaver and code-shrinker =)

    • 100% behind this. Being able to spawn child objects based on their relative positions, as opposed to them defaulting to the parent object's X/Y, would be a huge time-saver. I've had to create some fairly cumbersome functions to do this currently; having the hierarchy system be a little closer to other engines' prefab systems would go a long way.

  • The editor-built-in hierarchy is definitely going to help save time! All the way from Sprite-button's text wrapping, to complicated Menu/Leaderboard items, to Skeletons! Thanks for this Construct'ive feature!

  • wow thank you

  • excellent! thank you

  • Does this cover the Play Audio from URL? I can't find it anywhere in the video, and can't get it to work.

    • It is present for me. The action is called "Add remote URL" (At the bottom of the action window, under web.) in the Audio plugin.

      • Sorry, I know it's there... But I can't get it to play anything. It isn't mentioned in the above video, there is no example template for it, and it is only briefly explained in the manual.

        I like examples.

  • thank you

  • Thank you, guys, Was waiting for this.

  • We can use sprite distortion to make basic 3D graphics! This is huge!

  • Load more comments (14 replies)