Beta versions are not as thoroughly tested as stable
French translation, rgbEx expression, lots of bug fixes
31 August, 2017 ()
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Notes
The biggest change this release is we now have a French translation of the editor available! This is thanks to a lot of hard work by Kyatric. Simply change your language in the Settings dialog to try it. Translation support is currently experimental - we'd love to extend this out to as many other languages as possible, but we're trialling one language first to see how it goes and work out if there are any issues. Please give it a spin and let us know if you like it!
We've turned our focus back to bug fixes for this release, so we've got a sizable batch of improvements. A number of issues that have been around for a few weeks should be solved in this build.
One extra addition this build is you can now use the rgbEx() system expression. This works similarly to rgb() but uses a 0-100 scale (instead of 0-255), and can go out of range, e.g. to 200 or -50 (the old expression would clamp). This is helpful for setting shader parameters, e.g. tinting to 200% red.
In other news, we're also trialling experimental support for C3 in Firefox. Click the link to find out more! If you try Construct 3 in Firefox we're keen to hear how it works out, so please post in that thread if you have any feedback.
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Launch r52
New Features
French language translation available in Settings
New Additions
'Help' links in several more dialogs
New system expression rgbEx(r,g,b), which has an extended range and better precision
Can now scroll Event Sheet View while dragging events
'Description' column to object instance variables dialog
Bug Fixes
Mobile: sometimes the address bar would overlap the top of the UI
Mobile: double-tapping conditions/actions could sometimes immediately go back
Mobile: pasting instances in the Layout View now positions them correctly
Possible appearance of seams between tiles in tilemaps in editor
Ensure custom themes apply correctly in popup windows
Correctly update focus when tabbing between panes
Possible crash creating another object before clicking with crosshair
Event sheet view: up/down arrows could sometimes select deleted items
Debugger now wraps long variable names
8 direction behavior did not apply maximum speed correctly on diagonals
'Pick overlapping point' now correctly handles tilemaps
Negative animation speeds are now allowed in the editor
Video could fail to load on platforms with case-sensitive filenames
Projects did not correctly suspend and resume when the browser tab/app was hidden
Origin/image point changes not being applied after cropping or resizing in the image editor
Fixed handling of tile spacing when rendering Tilemap instances
Crash upon using the edit button in the toolbar of the image points panel of the image editor
Sizing of columns of the expressions dictionary
Possible crash when undoing changes in the image editor
Runtime crash when not preloading sounds
Performance Improvements
Improved Opus decoder warm up time when loading sounds on the fly
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