Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r338

New Clipboard plugin; custom actions improvements; scripting updates & more

18 April, 2023 ()

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Notes

This week we are introducing a new Clipboard plugin for Construct! This allows access the system clipboard, i.e. copying and pasting data. It supports both text and binary data such as images via the Binary Data object. This is useful for things like copying links, join codes for multiplayer games, and even screenshots.

There are also some improvements for custom actions. There's a new Copy all picked setting which works similarly to Copy picked for functions, but if unchecked it will still copy the picked instances for just the object the custom action belongs to. Previously custom actions worked as if this was always checked, but now you can opt-out, which is also the new default for newly created custom actions. There's also a couple of new examples demonstrating how custom actions work, and a couple of bug fixes for custom actions.

This release also includes a significant bug fix for the Platform behavior. It was discovered that the jump height and distance had an accidental framerate dependence. This has been fixed, but it means the jump height and distance now goes a little further than it used to at typical framerates like 60 FPS, which has backwards-compatibility implications. We'll post more information and advice about this change to the forum soon to explain more about what changed, why we changed it, and what you can do if it affects your project.

Other than that there's some more updates for JavaScript coding, and as ever a batch of bug fixes. Happy testing!

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Launch r338

Changelog iconNew Features

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Clipboard plugin - allows copy/paste operations

Changelog iconNew Additions

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Custom actions: add 'Copy all picked' setting
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New examples 'Custom actions', 'Custom action overrides'

Changelog iconBug Fixes

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Platform behavior: fix framerate dependence issue affecting jump height and distance
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Platform behavior: did not always land correctly on fast vertically moving platforms
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Custom actions: disabled overrides were still used
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Family custom actions could sometimes run with wrong instances picked
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Event sheet view: skip validation errors for disabled events
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Event sheet view: possible duplicate variable names when pasting functions
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'Pick parent' did not work in an 'On created' trigger
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Possible crash holding F2 while renaming some items
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WebGPU renderer not working with 3D projects
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Project Bar: could get stuck deleting item while dragging it
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Black & white effects did not handle alpha correctly
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Animations editor: possible crash importing multiple files with some invalid files
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Global layer state changing when undoing changes to other properties of the same layer
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Timelines: audio track 'tag' property not restored when loading a project

Changelog iconScripting updates

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Add ILOSBehaviorInstance methods addObstacle(), clearObstacles()
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Script actions in deleted event blocks could still cause validation errors
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Add IWorldInstance property isCollisionEnabled
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Add IRuntime property timeScale
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Add IInstance property timeScale, method restoreTimeScale()

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  • 5 Comments

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  • Thank you for listening to the feedback on custom actions and implementing a change to how the picking is done!

    Also great to see some long standing issue with the platform behavior adressed!

  • The new clipboard plugin will allow use to make website with Construct 3 ? :O

    Custom actions are great, I'm using them for my game, but still, I don't really know the difference with functions... they do the same for me, I just prefer use them sometimes to make my code easier to read.

  • Great to see the Custom Action feedback incorporated. Thank you!

  • Clipboard is yuge. Thanks

  • Great update and thanks for the updates and quick fixes to the custom actions.