Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r331

Array/dictionary find improvements; fast-forward particles; lots of bug fixes

21 February, 2023 ()

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Notes

This release improves search results for array/dictionary files. Previously results only showed the match in the source JSON file. Now the Find Results bar will show which key/value or array cell a match was found in, and double-clicking the result will open the Data Editor and highlight the relevant cell. This should help a lot when searching in large dictionaries or arrays in your project.

We've also added a new fast forward action for the Particles object. Normally particles start empty and sometimes can take a few seconds to reach full flow. Now you can fast-forward the particle effect on startup or creation, for example to skip ahead by 3 seconds. That means all the particles will be in full flow immediately, avoiding a brief moment as particle effects get going.

There's also a new tic-tac-toe example which demonstrates a hybrid approach of mixing event sheets and JavaScript coding. We've also been working hard on bug fixes and have tracked down an impressive 31 fixes for this release alone - and doubtless there will be many more! It's all part of our on-going work to make sure Construct is reliable and robust as possible.

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Launch r331

Changelog iconNew Additions

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Find results: better handling for array/dictionary results, including navigating directly to result
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New example 'Tic-tac-toe'
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Particles: 'fast forward' action, allowing skipping the particle effect ahead on startup/creation
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Particles: add 'Initially visible' property
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Animations editor: option to resize pasted content larger than the current canvas to fit in it

Changelog iconChanges

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Project Bar: disable use of clipboard shortcuts (e.g. Ctrl+X) on object types under family items

Changelog iconBug Fixes

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Audio: 'Fade volume' and 'Set playback rate' actions not working (regression r330)
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Audio: tags not displaying correctly in debugger (regression r330)
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Tween: inconsistent display text for 'Set tween start/end value' actions
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9-patch: possible crash setting extreme values for margins
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Sprite: possible 'texture released too many times' error when loading from URL
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Insert object dialog: clicking 'Insert' button rapidly could incorrectly insert multiple objects
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Containers: add undo point for changing 'Select mode' property
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Custom actions: possible incorrect picking when running override actions
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Calling a non-copy-picked function from a copy-picked function still did not handle picking correctly
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Pasting object types could sometimes incorrectly add the object type to an incompatible family
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Layout view: possible incorrect rendering in some circumstances when changing blend modes
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Layout view: deleting or renaming a layer could leave behind selection boxes for content on that layer
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Layout view: crash after undoing rotation changes (regression r330)
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Layers bar: add further measures to prevent creation of cyclic references
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Layers: incorrect interactivity of instances under certain combinations of global and sub-layers
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Hierarchies: disable opacity and visibility by default (for backwards compatibility)
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Hierarchies: opacity and visibility not assigned properly after using 'Add Child' action
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Animations editor: crash opening editor for 3D shapes (regression r330)
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Animations editor: possible crash closing the editor very quickly after deleting an animation or frame
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Animations editor: prevent the canvas from being resized to a point when it is no longer usable
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Animations editor: possible freeze undoing addition of animation while preview showing
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Animations editor: possible crash opening the preview dialog
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Animations editor: crash pasting content larger than the canvas size while editing a tilemap tile
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Templates: TemplateName expression returning incorrect results
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Ease editor: toggling between cubic and linear ease producing unexpected UI behaviour
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Tilemap brush editor: toolbar undo/redo buttons state not updated when making tile property changes
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Tilemap brush editor: crash setting tile probabilities lower than 0%
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Find bar: possible crash using 'Remove result' after result already removed
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Project bar: incorrectly allowed dragging folders from other folders to scripts folder
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Improvements to editor robustness when performing undo/redo/clipboard operations in quick succession
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Could not change tab text colors in dark/light themes

Changelog iconScripting updates

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Add IParticlesInstance.fastForward(time)

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  • Thanks a lot for the fast forward action, very useful!

  • Another great update, I love that we get so many of the suggestions implemented recently!

  • Searching in arrays, yessss!

    • [-] [+]
    • UpvoteUpvote 5 DownvoteDownvote
    • Fib's avatar
    • Fib
    • 5 points
    • (0 children)

    Thank you for improvements to the particle system!!! Particles have needed some love for a while and this is a step in the right direction.

  • Great addition with the preprocessed particles

  • "Particles: 'fast forward' action" Thanks for this!

  • This is a bugfixing feast! Thank you Scirra!

  • Great additions, thanks for adding suggestions from the platform !

    It looks like Instance Selection in Layout View is broken in this release : on my Game Layout, when I try to select an instance, it instead selects an object from a totally different layout (even if all my layers are locked in my current Layout). I'm not even sure if it has to do with Global Layers. This is very weird, because in Properties the Layer Field of those "Ghost instances" shows a non-global layer from a different Layout. And when i go to this layout, there isn't any instance of those "Ghost objectype" on that specific layer. (They seem to be actually be on that other Layout but on an other Layer)

    It seems it only happen on my most complex Layout with many layers and Global layers.

    So far i don't manage to even understand what's happening so please if anyone also has the issue let us know so we can fill a bug report.

      • [-] [+]
      • UpvoteUpvote 3 DownvoteDownvote
      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
      • 3 points
      • (2 children)

      I think there was a regression in this release from trying to fix another issue. It should be fixed for the next beta. Still, it would be worth trying to reproduce it.

      • I have the same problem. For example, I have 5 layers, 2 global layers. All layers are locked and hidden, when I click on an empty field, an object located on one of the layers starts to manipulate the cursor (for example, dragged behind the cursor or stand out). I'm really looking forward to the update, because I can't work.

        How can I change the project to an older stable version?

      • thank you for doing a fix, even though there wasn't a proper report!

  • Wow I ever wondered if I could find where a value stored in array index. Now this thing gives an ease for sure.

  • Thanks for great update!

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