Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r320

Tilemap & timeline brush improvements; new scripting examples; bug fixes

29 November, 2022 ()

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Notes

After a short and well-earned break, we're back with a new beta release! The main updates in this release are improvements for tilemap brushes, including undo support in the tilemap brush editor, auto-tiling support for families, and the ability to use brushes by name. There are some timeline improvements too providing easier ways to switch between width/height and scale property tracks. The Slider Bar object also has a new On changing trigger (and "input" script event) that fire while the slider value is changing, instead of only when it stops changing.

Other improvements include some new scripting examples, updates to allow detecting button press/release for any gamepad, and as ever a batch of bug fixes. Happy testing!

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30
Launch r320

New Additions

8 favourites
Tilemap brush editor: undo support
8 favourites
Auto tiling: support using brushes with families of tilemaps
7 favourites
Tilemap plugin: actions to use brushes by name; condition to check brush exists
5 favourites
Timeline bar: context menu options to convert width/height property tracks into equivalent scale property tracks
5 favourites
Timeline bar: setting to choose between width/height or scale as the default property tracks created while editing
12 favourites
Slider bar: 'On changing' trigger (fires while slider is being dragged)

Changes

5 favourites
Update CodeMirror (text/code editor) to v5.65.10
10 favourites
Gamepad: allow using -1 for any gamepad in 'On gamepad any button pressed/released'
8 favourites
Gamepad: replace LastButton expression with ButtonIndex, as due to an oversight LastButton never used its parameter

Bug Fixes

7 favourites
Find bar: pressing Ctrl+F with search field already focused brought up the browser search feature
4 favourites
Find bar: crash navigating to search result that used data editor
4 favourites
Text editor: ensure pressing Ctrl+F does not also bring up project search
5 favourites
Text objects: did not always immediately show web fonts in editor with folder export file structure
3 favourites
Folder-based projects incorrectly showed "Auto reload all on preview" option for non-script folders
4 favourites
Importing C2 projects incorrectly set folder export file structure rather than flat
6 favourites
Could not import C3 projects from older releases that referenced invalid audio file names in Audio actions
4 favourites
Timeline bar: update audio tracks when the corresponding audio files change
5 favourites
Tilemap brush editor: blurry drawing of tiles
6 favourites
Animations editor: guess collision polygon tool incorrect by 1 pixel on the right and bottom
4 favourites
Hierarchies: connecting arrows drawn incorrectly with parallaxed layers
4 favourites
Timeline bar: crash right clicking on a timeline track in Firefox

Scripting updates

5 favourites
Add 3 new script examples 'Tracking pointers', 'Scripting effect parameters', 'Multiplayer scripting'
6 favourites
Multiplayer: peer list not immediately updated in "peerdisconnected" event
6 favourites
Multiplayer: signalling properties isConnected, isLoggedIn
4 favourites
Slider bar: "input" event

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  • 6 Comments

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  • Thanks for autotile New Additions, next more for 3D please

  • Okay now slider become more dynamic, giving a way for efficient event sheeting.

  • First, one to comment, very encouraging to see Construct 3 team non stop making improvements upon improvements

  • Nice !

    Regarding Conditions/Actions allowing us to reference something by its name (to allow us to create more dynamic systems), the 2 most annoying stuff that are missing in my daily use of the engine are :

    1. [Tween Behavior] Set Tween Ease by String :

    Replace the Ease dropdown list parameter of the Start Tween actions events by a string field, (With autocompletion with all built-in and custom Tweens), instead of the Dropdown List.

    2. [System] Check if a Template Name exist for an Object Type Name :

    Add a new condition to allow to check if a Template Name string exists for an Object Type Name string.

    The Existing "Template Exists" condition requires us to select a specific Object, but it would be useful for a lot of systems to also be able to do that by Object Type Name.

  • Any chance to push as many little suggestions as possible from the dedicated suggestion platform before it get rebooted again in 2023 ?

    Would be a great christmas gift to the community 🎅

  • Thanks for Undo! 🤩