Tilemap & timeline brush improvements; New scripting examples; Bug fixes.
Nice !
Regarding Conditions/Actions allowing us to reference something by its name (to allow us to create more dynamic systems), the 2 most annoying stuff that are missing in my daily use of the engine are :
1. [Tween Behavior] Set Tween Ease by String :
Replace the Ease dropdown list parameter of the Start Tween actions events by a string field, (With autocompletion with all built-in and custom Tweens), instead of the Dropdown List.
2. [System] Check if a Template Name exist for an Object Type Name :
Add a new condition to allow to check if a Template Name string exists for an Object Type Name string.
The Existing "Template Exists" condition requires us to select a specific Object, but it would be useful for a lot of systems to also be able to do that by Object Type Name.