Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r296

Effects improvements; better rendering of 3D transparency; bug fixes

24 May, 2022 ()

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Notes

This release includes improvements for effects: first of all there is now an 'Enabled' setting for all effects in the editor, letting you set if they are initially enabled for layouts, layers and individual instances. We've also added autocomplete for effect names in effect actions to help make it easier to change effects at runtime. These should be nice usability improvements for working with effects in the editor.

We've also added an improvement for rendering transparency in 3D. Previously fully transparent pixels would still fill in the depth buffer, causing content behind transparency to disappear if it was drawn afterwards. (The "Camera distance" draw order helps avoid this.) Now fully transparent pixels don't fill in the depth buffer, so this will not happen even with the wrong draw order. However note that semitransparent pixels still fill in the depth buffer, so you'll still need to get the right draw order for correct 3D rendering with semitransparency. If you use a retro-style point sampling though, that may not be a problem, in which case the new rendering mode should always render transparency correctly!

There's also a few more smaller additions and a batch of bug fixes detailed in the changelog below. Stay tuned for more updates!

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39
Launch r296

New Additions

28 favourites
'Enabled' setting for effects in editor
22 favourites
Autocomplete effect names in effect actions
18 favourites
Templates: support hierarchy properties
13 favourites
Debugger: remember 'Hide unused' setting
16 favourites
3D Camera: display camera properties in debugger
9 favourites
New example 'Animated splash'

Changes

26 favourites
Fully transparent pixels no longer fill depth buffer, making it easier to handle transparency in 3D

Bug Fixes

11 favourites
Loading a project before the login finished could change the 'Loader style' project property
6 favourites
Fix guided tour menu highlight color for dark theme
7 favourites
Spinners not shown in number fields in light/dark themes
5 favourites
Revert non-translatable parts of light/dark themes
5 favourites
Editor: could drag windows/dialogs/tabs by the close button
7 favourites
Templates: ensure it is not possible to set templates with duplicate names in the same object type
8 favourites
Tweens: possible crash changing layouts while tweens are still active
7 favourites
Possible crash using Live Preview in some cases (regression r295)
5 favourites
Timelines: crash editing the position of an instance in a timeline (regression r295)
5 favourites
Timelines: possible crash after copying and pasting color keyframes
5 favourites
Timelines: color keyframes not always previewed properly in the editor

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  • Fantastic QOL improvements in this release, well done Scirra!

  • 'Enabled' setting for effects in editor - omg, I waited so long for this, thank you!

  • Debugger: remember 'Hide unused' setting

    Is it possible to remember the state of the search field too? When debugging a difficult issue, I sometimes have to type the same object name dozens of times in this field.

  • What a great update thanks a lot!

    Saddly there is an new issue with this one, when changing the Zorder of 3D shape, the app crash 100%, you can test by yourself with all the 3D exemples, it's happen all the time, and working well in R295

  • The ignore transparency depth buffer is gonna save me so much headache. Awesome!

  • Thanks

  • "Loading a project before the login finished could change the 'Loader style' project property" ah, so I did not imagine that shenanigan! :) thanks for the fix.

  • Thank you, that 3D transparency fix is so much better!

  • Nice. Thanks for updating the app.

  • Great beta release, lots of great improvements. With the new transparency/depth default frag shader, does this mean single effects will now need an intermediate render (compared to the prior processing where it a single effect would replace the default shader if opacity and color are set to default)? Or is it similar to before?

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