Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r177

New Storage Cleanup dialog; Timelines & Tilemap updates; some scripting improvements; bug fixes

25 November, 2019 ()

Email Me New Releases

Don't miss out on the latest and greatest new features in Construct 3

Create an Account

Notes

There's a new Storage Cleanup dialog in this release, which you can find with Menu - View - Storage cleanup. We've noticed some users often see "out of storage" errors, in which case it prompts to use this dialog to free up space and ensure all of Construct's features can keep working smoothly. In general if you are online you can clean up everything and it will just download again next time you use it. However if you are working offline see the notes in the dialog and make sure you don't clean up something you need.

In this release the Timeline Bar has also been updated to use an inheritence pattern for some properties. Previously changing something like the animation mode of a timeline would also change the setting for all child items (like keyframes). Instead the child items generally use a "default" setting which inherits from the parent. It's a fairly subtle change and shouldn't break anything, but is something to be aware of while editing timelines. Also in this release the Tilemap bar and Tile Brush editor have seen some refinements.

The scripting feature has also seen a few improvements, including the new capability to load a custom ImageData in to DrawingCanvas, and access the AudioContext used by Construct's Audio plugin. These are interesting for doing things like procedurally generating pixel data and displaying it, or generating your own AudioBuffers in script and playing them back. The two new Drawing Canvas: generated image and Sound synthesis examples show exactly that. Finally as ever there's a big batch of bug fixes!

Like this Release?

Let us know with a thumbs up!

32
Launch r177

New Additions

12 favourites
Storage Cleanup dialog
12 favourites
Drawing Canvas: 'Set drawing blend' action
10 favourites
New scripting examples 'Drawing Canvas: generated image' and 'Sound synthesis'
7 favourites
Mobile Advert: new actions for setting content filtering and child directed content
13 favourites
Sprite: 'OriginalAnimationSpeed' expression

Changes

6 favourites
Timeline Bar: animation mode, result mode, ease and path mode now follow an inheritance pattern instead of overwriting child properties
8 favourites
Tilemap Brush Editor: adjusted toolbar to be more compact
8 favourites
Runtime: re-enable Worker mode on Chrome OS, since a blocking crash bug appears to have been fixed

Bug Fixes

2 favourites
Timeline Bar: possible crash while changing keyframe tags
2 favourites
Timelines: changes to the result mode property not saved or restored properly
4 favourites
Timelines: playing a timeline on it's own "on finished" trigger did not work
6 favourites
Timelines & Tweens: Fix unexpected results when changing the timescale of either a timeline or a tween affecting opacity values
4 favourites
Tilemap Bar: Zoom not working properly with tilesets that do not fit the pane at 100% zoom
3 favourites
Tilemap Bar: Possible crash while using keyboard shortcuts
2 favourites
Tilemap Bar: crash when making a selection of tiles in an Apple OS
3 favourites
Tilemap Brush Editor: possible crash when first loading
2 favourites
Tilemap Brush Editor: crash opening the brush editor in iOS
9 favourites
Particles: now spawns object particles at the same Z order as the Particles object, instead of on top of layer
5 favourites
Sprite: instances in the layout could change size in unexpected ways after making changes in the animations editor
5 favourites
Crash in debugger calling a disabled function
3 favourites
Pathfinding: possible error destroying object while calculating path
4 favourites
Move To behavior: possible hang using 'Move to' in 'On hit solid'
3 favourites
Possible freeze in editor closing a dialog with keyboard input in some specific circumstances
2 favourites
Editor incorrectly handled dropping file while a dialog was showing
4 favourites
Desktop build: did not restart preview when preview window reloaded
3 favourites
Audio: WebM sounds in Safari could decode with short leading/trailing silence (~6-30ms) which could affect looping tracks
2 favourites
Android: microphone permission not requested when using speech recognition
4 favourites
Editor could incorrectly show cursors with some combinations of windows showing (regression in r173)
5 favourites
Dark/light themes: Project Bar horizontal scrollbar missing (regression in r173)
4 favourites
Unable to preview project if old file grouping feature had left non-script files in Scripts folder (regression in r176)
3 favourites
Crash undoing renaming a project file (regression in r176)
2 favourites
Import audio: no warning when replacing audio files (regression in r176)

Scripting updates

8 favourites
Drawing Canvas: methods to load a custom ImageData (see example project)
5 favourites
Add APIs to access the AudioContext and destination node from Construct's Audio object
5 favourites
Fix crash stepping Construct debugger to script action
4 favourites
Ignore unmodified "let" variable warnings when using multiple declarations in a "for" loop
4 favourites
Using the return value of increment/decrement operator didn't count as a read, and could incorrectly mark as "never read"

Share Construct 3 Release r177 Now

  • 8 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • Can we launch the destop version with a precise beta release number like with the web version?

    I seem to have error (red ones) in XCode when I try to archive my game exported with R177. ...but it works when exported with R176 via web.

    Did anyone else got this...?

    In the meantime I would have like to be able to launch R176 on desktop.

    Thanks for the help!

  • It's so incredibly satisfying to see a bug fixed from an issue i raised myself. Feels like helping the community a bit :)

  • awsome

  • Wow! I'm digging the amount of bug fixes. Great job y'all!

  • Did we just get a way to erase Drawing Canvas?