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  • Download count1,926 total downloads
  • Latest download count 702 downloads of latest version
  • Average download count1 downloads per day average

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Description

Add auto-tile feature in your game ( 16 Tiles or 48 Tiles ) for Construct 3 Runtime.

Example Files

Old example (Works with Construct 2 Runtime)

New simple example

Discussion

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  • Hey macube, thank you very much for sharing this! Will try this out the next days. Is there any example, in which order the 16 tiles have to be? Or do i just have to try arround? :)

    Kind regards

    Joschi

  • Its nice, but it would be nice to know how it defines how tiles work. Im too lazy to dig through that hugh tilemap to figure it out.

    Edit nevermind, found the examples in documentation.

    See I'm lazy.

  • hello,

    it seems to not work when exporting to android.

  • please upload 16 tiles tilemap thanks

  • does this addon work with multiple tilemaps

  • any chances for C2 example?

  • I can't seem to get this to work with 16 tiles. When I draw the tiles, they're random tiles, seemingly, and when I try to delete already placed tiles, it destroys everything surrounding them.

  • Hi, how can I open this in construct 2? please help.

  • How do you get 0.8.1 to work with Construct 2?

  • I don´t know if this is an issue that recently emerged but tiles cannot be drawn at x = 0 or y = 0. They just get ignored and left empty. I´ve dug through the code a bit and I cannot really tell why that would be happening. The arraymask is correctly set to true, but for some reason arraymsk[x][y] ends up beeing "false" right after. Really odd and I have no clue why that would be.

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