Add auto-tile feature in your game ( 16 Tiles or 48 Tiles ) for Construct 3 Runtime.
Old example (Works with Construct 2 Runtime)
New simple example
How do you get 0.8.1 to work with Construct 2?
Its nice, but it would be nice to know how it defines how tiles work. Im too lazy to dig through that hugh tilemap to figure it out.
Edit nevermind, found the examples in documentation.
See I'm lazy.
hello,
it seems to not work when exporting to android.
please upload 16 tiles tilemap thanks
does this addon work with multiple tilemaps
any chances for C2 example?
I can't seem to get this to work with 16 tiles. When I draw the tiles, they're random tiles, seemingly, and when I try to delete already placed tiles, it destroys everything surrounding them.
can you upload a example file ? then i can looking into that
Sure! I edited your version, changing it from 48 to 16.
Try and recreate the shape on the right, and hopefully you'll see what I mean.
I couldn't even get the auto tiling to work.
1drv.ms/u/s!Am3CPIM7woZ9ju9R1S8iQV4O4rFW2g
Hi, how can I open this in construct 2? please help.
the latest version works only on construct 3 runtime. The version 0.8.1 works with construct 3 but for construct 2 runtime..
Thank you. Just figure it out.
And about the 16 tiles, which order it should be for the tilemap?
Hey macube, thank you very much for sharing this! Will try this out the next days. Is there any example, in which order the 16 tiles have to be? Or do i just have to try arround? :)
Kind regards
Joschi
hey,
sry, i don't find the example-file anymore :-/
ok, thanks anyways, if i figure it out ill post it here, not 100% sure yet if i will use the plugin, but its likely haha :D
I don´t know if this is an issue that recently emerged but tiles cannot be drawn at x = 0 or y = 0. They just get ignored and left empty. I´ve dug through the code a bit and I cannot really tell why that would be happening. The arraymask is correctly set to true, but for some reason arraymsk[x][y] ends up beeing "false" right after. Really odd and I have no clue why that would be.
Hm strange.. but thank you, i'm looking into this next time :)