Handle AdMob adverts for Cordova on iOS and Android.
when i export from construct 3 to cordova, i can't build APK using cordovaCLI, but when i remove "construct-mobile-advert" it builds normally.
It had never happened to me before, it just happened this week.
After several attempts and a pain in the head, I found where the problem was.
After exporting the game from Construct 3 and opening the "config.xml" file, I found that the "construct-mobile-advert" version was 1.7.2, and on npmjs.com the latest version is 1.7.3. So I changed it to "construct-mobile-advert" spec = "1.7.3" and everything worked fine.
Only test ads are showing but no ads show when test mode is off. Please share a tutorial or "how to" guide.
not work with runtime c3
Not sure about everybody else but make sure your app ID,android,ios,..etc is correct for the ad mob plugin that what solved my problem.
ChocolateGod can you please make a tutorial how can i integrate admob plugin and show ads on my game?
not working
Hello, when i use this plugin to display ads on my game, the game crash when i launch it..
But when i remove the plugin the game work perfectly..
Any fix ?
Hi! Have you any solution of this problem?
Please report any issues to the bug tracker following all the guidelines.
Please! How fix this problem!?
Not work in c3, please how we can fix this problem??
Are we going to update the addon to its newest version?
"com.google.android.gms:play-services-ads-lite:20.6.0
Google Mobile Ads (GMA) SDK (com.google.android.gms:play-services-ads-lite) has added this note for SDK version 20.6.0:
As of June 30th 2024, this version is sunset. For more information, please visit developers.google.com/admob/android/deprecation.
From October 29, 2024 00:00 (UTC) you won't be able to release new versions of your app containing this SDK version to production or open testing"
Thanks
The addon is already updated in the latest beta release.
The is the fix sent to me from Google (Part 2 of 2)
5. Under the new release page, you can:
6. Select Save.
7. When you've finished preparing your release, select Review release.
If the non-compliant version code is released to multiple tracks, repeat steps 3-7 in each track.
The is the fix sent to me from Google (Part 1 of 2)
In addition, if you want to deactivate a non-compliant version code. Please follow the below steps:
(Part 2 of 2) here v
construct.net/en/comments/68513