Allows you to add support for Inklestudio's Ink language
An example of how to use the go to action to visit ink knots, and make use of the Continue action to progress the story
Hi,
I can't seem to use the plugin properly. It seems to me that the "go to path" action doesn't work while everything else is fine. If I put this action somewhere in the code, the preview doesn't run and the following error appears in the console.
Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'bind')
I used skymen updated plugin (1.0.0.1).
You can temporarily find here a minimal project that encounters the error.
On a side note, I noticed that the latest version of Inky (v.20) is not compatible with the current plugin (v.19). I was able to work around this problem by downloading Inky v.19. I think that by editing with v.20 and changing the version after in the json, it works too and you can benefit from v.20 features.
Hey, I'll try to take a look at this when I have a minute. Is this urgent?
(I think the original maintainer for this addon is no longer active, and I'll try and see how we can keep maintaining it past the last available version)
Thank you so much! It can actually wait until next week, but we're trying to finish this version of our game for the end of this year. And time is flying quite fast.
As for the maintainer, I think I found a way to contact him through Linkedin. If you envision any way to pursue, I can try to contact him.
Hey! Is this currently functional? The documentation mentions expressions that aren't recognised ("CanContinue", "LastText", etc.)
Additionally, I can't seem to get anything working. None of the existing expressions are affecting text. I may be using it wrong, but I've read the documentation on GitHub several times and can't see where I would be.
Hi!
Sorry for the late reply, are you still having issues?
"CanContinue" is a condition, not an expression, so that may be why you had trouble finding it.
For your second point, when you say "expressions don't affect text", what expressions do you mean, and what text? *Actions* are what have an effect, and it has effect on the state of the story state, which expressions inspect.
Have you checked the example file and how it works?
Again, sorry for the delay, and apologies if you moved on to other things. I am starting a major maintenance session on this project, I've left it aside for too long.
Hey, I realise now I was using the term expression in the literal sense, not the programmatical one.
It's been a while, but from memory I don't recall any part of the plugin working so I assumed it was broken with more recent updates. Glad to hear you're planning on updating it though and will definitely give it another try then - I think there's a market for this, especially with the recent Flowchart update not providing as much functionality for branching narrative, conditions, etc. as people might have expected.
Woah! Thank you for this!!
Made a minor fix to the addon. The "Go to" action was broken as reported by Telecs
mega.nz/file/Q9NmCLIS
Thank you, It works quite fine!
Im still wainting for an answer. If nothing comes in the next few days, I'll try another ways to get a hang of the maintainer.
There was an issue with the addon, but skymen fixed it. This is the link: discord.com/channels/116497549237551109/253490735268102144/848940292447010848
mirror for anyone not on the Construct Community discord server: mega.nz/file/o5tTGaKJ
NB: for future's sake, this is only for 1.0.0.1 and earlier
afaik with my trying to use it even with that fix its still broken. The addon will load into construct but the "load story" action still doesnt work.
Nice work!