Extends the built-in Touch plugin's behavior with additional settings: ignore invisible objects, don't click/touch through objects and others
Can anyone confirm if this is still working. I see this hasn't been updated in a while?
This just needs to be built into C3 by default! There's an idea that's been out there for a while.
construct3.ideas.aha.io/ideas/C3-I-584
Yep. Guess who posted this idea)
Oh haha I didn't even notice the name! Good for you man. Thanks again for the plugin :)
Hi there.
I'm using the C3 Addon „ValerypopoffTouchPlus“ in all my projects, one of the most valuable addons for C3! Thanks so much!
Just made the C3 Update to r388 (stable), and it seems the addon doesn’t work anymore…
With C3 r379 (stable), it works fine!
Any Idea what to do? Just working on a big game project, using the ValerypopoffTouchPlus addon, and can’t go on C3 r388…
Thanks so much for help, best whishes
use older version using this link editor.construct.net/r379
Hi Again valerypopoff!
found another thing
if two touchable objects are overlaping still both be touched even "Dont Touch Through Objects" checked
Ok, I've investigated it and you're not gonna like what I'm gonna say))
Here's the thing.
What you see is not a bug in the TouchPlus plugin. It is a peculiarity of how Destroy action works in Construct when it gets the instances from a Touch condition when it comes to instances of the same object type. In your case you have ovelapping instances of the same object type "DropRecursos" (yes, it's a family but in this regard it is treated like an object type).
You can check it by printing the instance's UID before the "Destroy" action and you'll see taht only one UID gets printed before both instances dissapear.
Actually, you don't even need to have TouchPlus plugin in the project to witness that. Create a new project, add Sprite, Browser and Touch. Put two instances of the sprite to the layout so they overlap. Then add events:
"On touched Sprite" →
Browser: Log in console Sprite.UID
Sprite: Destroy
Launch the project and click where two instances of the sprite overlap. Both of them will desappear. See the console: only one UID is printed.
Can't reproduce. Can you send me the project file?
seems it only happens if the object is spawned on your Layouter plugin! take a look on this record, i clicked through the falling objects even option checked...
loom.com/share/f152bff4e4a2466080a2c4ddaa7137a6
Another bug, no more than 2 layouts
if i have 5 layouts the plugin work fine on 1 and 2 but in 3º all touch is blocked even all checkbox are unchecked.
and again no console information.... unless yours console.log xD
Fixed it in v.1.1.6
On it! ⚙️🔧
Wow!
I using most of your plugins on all my projects
expect a lot of feedback xD
Hi Valerypopoff!
For some strange reason, this plugin does not work on my project...
Fixed in v.1.1.5, cheers!
Great!
Thanks for the report. Working on it
Found the problem
If the project have two layouts the plugin stop..
the instance.js stop on log(SingleGlobalInstance)
i "think" line 37 is the problem O_o
37 > this.TypesLayersWithCoords = function(ptx, pty)
Very good plugin, but broken if used with families.. sad
Uncaught TypeError: this._IdentifyTopLevelGroup is not a function
Ok, I figured it out. It's not families, it's event variables. Fixed it in v.1.1.4
Omg so fast =D
Valerypopoff i am your big fan...
Thank you for the hotfix valerypopoff
This is really for me one of the most useful plugins for UI-Logic in Construct 3. UI-Creation/Coding is a hell without this....
Thanks to your report I also found a similar bug with script blocks. Fixed in v.1.1.2
Haven´t tried it but this is so useful! <3
Thank you for this... But on r181.2 beta, i can click on the square with and without popup with any opacity.
( Construct 3 Standalone Application - Windows 10 )
Thanks for the report. Confirmed. Will figure it out soon.
Works fine in the latest stable version though: Release r171.3 stable
Fixed in v.1.1.0.
Now working in Construct versions up to r181-2. The newer versions should also work fine. They changed how the conditions are stored in r175, so I adapted the plugin to it.
Its strange. In my current (larger) project (r182 stable), the plugin don't work. I get always the error:
Uncaught TypeError: Cannot read property 'GetPlugin' of null
at C3.Action._PostInit (action.js:1)
at C3.EventBlock._PostInit (eventBlock.js:1)
at C3.EventSheet._PostInit (eventSheet.js:1)
at 602adb74-e077-4fa0-ad11-452a2e399c19:367
at Array.forEach (<anonymous>)
at SingleGlobalInstance.highjack (602adb74-e077-4fa0-ad11-452a2e399c19:365)
at 602adb74-e077-4fa0-ad11-452a2e399c19:397
But, when i create a complete new project, i can't reproduce the bug...
Can i send you the example-file with the bug in discord?