Finite State Machine behavior for the C3 runtime
basic usage of fsm behavior.
Hey piranha305 changing a state to a new state runs the new state event block before the current state exit event block. This could lead to problems if youre doing cleanup or creating new objects.
can you reproduce that and send me a minimal c3p file? i can't seem to reproduce what you described.
Thank you for this. Its very useful.
Your welcome if you have any suggestions for improvement let me know.
Hi!
Thank you for this amazing add-on.
The Github page leads to a 404.
Did you change the place of the code?