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Demo

Inventory System

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318 players, 389 plays 0 playing now, 2 most ever online
4
2 favourites
Je Fawk Published on 12 Nov, 2023

Asset store link: construct.net/en/game-assets/game-templates/inventory-system-3717

A demo showcasing our RPG-like Inventory System. Organized and fully commented, optimized, modular, no plugins.

We use this system in our own games ^^ if some C3 update breaks it, we'll fix it.

Systems included:

• Looting

• Context menu

• Item splitting

• Item drop

• Tooltip

• Dynamic mouse cursor

• Save and load

View the showcase (3 minute) video here: youtube.com/watch

View the full 1 hour video guide explaining the system: youtube.com/watch

Instructions

Create items on the floor by picking them in the list and then clicking on the items.

Open treasure chests and click on the icons to loot them.

Screenshots

Used Plugins

Used Behaviours

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  • Is this just random stuff in the boxes? Or can you select what you want in each box?

    Also, are the images setup in 1 sprite, where you can select the frames from 1 animation for one box and the frames from another animation for another box? Because I need each box to use specific frames from different animations.

    • Greetings. The boxes get random loot from the Items.json file. You can add a weight to the items for them to be more common or more rare by altering the Chest.LootArray as currently it's a random from the list of items (Items.json).

      The chests currently have 2 frames for opened and closed. You can add more animations and in the CreateChest function set a parameter to create the chest animation you need.

In The Asset Store

This arcade game is a preview for following asset for sale in the Asset Store:

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4 favourites
Includes 1h video guide and demo. Systems: Tooltip, Context Menu, Split, Drop, Loot Chest, Save and Load, Mouse Cursor.

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