That's not what I mean. With timestamps your game doesn't really run, it's just compounding the last saved time and the time of loading, so simulations don't really run.
Anyone has any ideas?
I'll try to bring more statistics on screen, as well as easier money making.
Develop games in your browser. Powerful, performant & highly capable.
It's for preview only. Doesn't work on exported games.
How do I let my game run while unfocused / in different tabs? I need it in my idle shooter game.
http://www.kongregate.com/games/Zycat/i ... ce-shooter
Idle Scrolling Shooter. What more ?
How do you like it?
Done in two weeks, including the (sucky) graphics. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Been a long time since I wanted to learn Construct 2.
In the simple case set a variable to the current time "on touch". Then you can get the duration of the touch from "is touching" with time-start_time.
There isn't a millisecond system variable is there?
How do I get how many milliseconds the player has touched the screen? So I can account for triple taps, or long tap followed by a double tap, etc.