zsangerous's Forum Posts

  • nemo , if there is any error report them to ashley and ludei so they can know where the problem ^^

  • about the app that doesn't exist on your tablet ... maybe because its not in your country try to use US playstore and check if not then your device doesn't support it anyway this is .apk file try to use it and check what will happen: (all copyrights to ludei)

    https://dl.dropbox.com/u/90034817/scirra/com.ideateca.cocoonjslauncher-6.apk

    this a proof that the apk works even in the emulator on pc but with mobile sizes o.o

    <img src="http://i47.tinypic.com/35krfqs.png" border="0">

  • i have tried many time before but failed , i really would like to know how ^^

  • i really closed the game because the control is too difficult to me ... if this can be fixed ill would play more , also i couldn't find anything after i tried it some time i took a small man and thats it o.o

  • so the behind picture must be fully covered?

  • today i have tried the masks but it will hard to understand it and while im watching the example i found something weird see this original preview of the example (no edit):

    <img src="http://i46.tinypic.com/r79nrk.png" border="0" />

    and this after i edited the "sprite" or the construct2 picture (i have just clicked on corp the transparent on edit animation)

    <img src="http://i46.tinypic.com/dbgsd5.png" border="0" />

    also sometimes it work the effect and sometimes no depend on the layer so what the normal way to use this and why i need transparent on the sprites??

  • ok there is a simple way to do this is making animation called : damaged

    and this damaged will have the red frames with normal frames

    red,normal,red,normal,red,normal .. so the red frame and normal will be created in any program like photoshop and so on...

    also put these condtion on hitting event :

    player is NOT playing "damaged" so while he is damaged he can't get hit

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  • i see so its just can done with variables , thanks for the idea ^^

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  • Yann,

    i know it can be done by variables but the problem each is each key will have more than one action for example Z key will be attack , power , defense ,... and X will jump and climb and double jump and so on...

    so instead of checking for each actions ,why can't i disable the buttons?

  • ptbcomposer , i made it in 5mins we need more levels hehe ^^ just keep focusing there is some other ways to finish it for example you don't need to climb the wall everytime ^^ ( can't say more )

  • Ashley , i want to make that player can't use more than one key on the keyboard for example when he jump he can't move left or righ and when he move he can't jump and so on also when he attack he can't jump or move and so on in all actions ( im thinking of doing 5+ actions depend on how many events i got ) and if this can made i can use alot of these stuffs ^^ i know it can be done by these condtions :

    player is NOT moving + space is pressed then jump

    and attack :

    player speed = 0 + Z is pressed then attack

    but the other actions will be harder to do this...

  • Yann , at once like for example i clicked on igtfouh89jmr it will count 12 if i took 1 finger off and made it like this : igtfouh89jm it will be 11 and so on ^^

    Julmust , which plugin if keyboard , yes i want to use keyboard ^^ but how can i do it :) i tried compare values but failed :(

  • is there a way to count how many keyboard button is pressed??