zoran123456's Forum Posts

  • 7 posts
  • thank you very much guys, your ideas make perfect sense. I am delighted to see that solution is really not complicated to implement. You would not believe what stupid and complex things I did before learning this (this is where my 20+ years of development experience really does help me anything, I'm overengineering stuff).

    I'm loving Construct 3 more and more every day.

    Regards,

    Zoran

  • Here is the solution, and it works :) :)

  • One thing I've done in the past is to use an invisible helper sprite with Image Points laid out in the formation(s) I need. Then you can just place that helper sprite where you want the enemy formation to spawn, and spawn a baddie at each one of the Image Points.

    I never thought about image points! Thank you so much, I think that should do just fine! Going to try it now.

  • Hello!

    So I know about families and I know about creating objects. Yet it seems to me that there is no easy way to instantiate, let say a group of 10 enemies at X,Y that are (for example) formed in a perfect circle?

    Obviously, I could add some math calculations or something, however, that still does not suit me well for other enemy formations.

    Is there any way to achieve this?

  • Have you guys seen updates for the upcoming Construct version? There is an example project that looks almost exactly like that. It is kinda complicated to understand so I would definitely be looking at an alternative (probably Godot) if I decide to make a 3D-like project.

  • holy cr*p this looks insane!

    Although TBH I don't think Construct is meant for that kind of game, it looks really hard to make. There is also no collision detection (right?) and no pathfinding, and pretty much nothing works out of the box, so I would definitely be using an alternative solution if planning to make "doom" like games.

    However, maybe Construct DEV guys decide to make something easy (and lightweight) that would allow us to make pseudo-3D games (I'm dying for a solution that will allow us "outrun" type of driving games)

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  • Bumping this thread. I am also wondering is it possible to make something like "pseudo 3D" graphics? Are there plugins, or anything similar?

    Thanks.

  • 7 posts