zoorocket's Forum Posts

  • 12 posts
  • I posted my Rock Zapper game on Facebook today. You can check it out and if you like it "like" it. :)

    Rock Zapper!

  • That did the trick, thank you so much!

  • I recently upgraded to Windows 7 from Vista and installed the latest r95 build of Construct 2.

    Everything seemed fine, no errors on export, but my expressions are not working in the game anymore. Setting angles and spawning certain objects just don't happen anymore.

    For example I have asteroids that should spawn heading toward the position of the players ship, but they don't. They just go in a straight line across the screen and the engines should spawn flames but don't either.

    Not sure what is going on here.

    You can download my capx HERE.http://www.zoorocket.com/moon-town/RockZapper.capx

  • I am trying to finish up my LD48 game. It asks for the source... how do you go about sharing that from Construct 2? Just post a caproj file?

  • This would be a great tool. Plus easier to monetize your creations to the masses.

  • I am working on a game with multiple layouts. On one of the layouts I have objects set to spawn at "every x seconds". When I start the game on the first layout the timer is running on the other layouts as well.

    What then happens is that depending on how long I stay on the first layout is how many spawns will be waiting for me on the other layout when I get there.

    How do I set it so that it will not spawn any sprites until that layout is started?

  • Yep, count me in on this bug also.

  • Big thanks to Weishaupt. He figured it out for me.

    He set a System event that at every tick the Sprite set its angle to the ship -180 degrees. Works good now.

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  • Yep, positive. Both are set to 0 angle.

  • The angles are set the same. I even tried doing this in actions and setting the ShipThrustRing "Set Angle of Motion" to CassieShip.Angle. Still have the same problem.

  • <img src="https://lh6.googleusercontent.com/-ySJZ7MGK6ts/TxR6OCB5IhI/AAAAAAAADyA/u_BNWgWyHEY/s720/ScreenCap01.jpg" border="0" />

  • I have my sprite using a custom movement behavior to move about the screen. I have 3 image points that spawn other sprites that have a bullet movement behavior set to -200 so when the sprite is spawned it moves backward from the object.

    The problem I am having is that once I rotate the object the spawned sprites move in the opposite direction. Forward not Backward.

    Any ideas why this happens?

  • 12 posts