zooid's Forum Posts

  • Same here. (Release 279)

    All do respect, with 10 years of support and all that, but don't retire Construct 2 by completely breaking it. With this particular bug export to Windows is impossible. So what would be the point of having a perpetual license if the software is unusable?

    Update:

    Could this be the culprit?

  • manually updating the portable version to 10.15.3 allowed the server to start.

    Still not quite clear about the public setup of the server.

    I have the config.js in the same folder as sigserv.js any idea why it cannot find it?

    ***************************************************** Construct 2 multiplayer signalling server v1.0 ***************************************************** Unable to locate config.js. Reverting to server default settings. Unable to find SSL key file 'ssl.key'. Reverting to insecure server. Server name: My Multiplayer Signalling Server Operated by: MyCompany Starting signalling server on ws://localhost:80... Server running

  • Hi,

    I believe this question is long overdue.

    It is about time that someone creates a tutorial how to set up the signalling server on a physical or virtual server. Hosted somewhere on the web.

    I recently tried setting up the server locally (using the portable version of Node.js) and this is the result:

    Node v5.7.0 C:\Users\username\Z\PortableApps\NodeJSPortable\Data>node C:\Users\username\Z\Docu ments\Downloads\Multiplayer_signalling_server\sigserv.js C:\Users\username\Z\PortableApps\NodeJSPortable\Data\node_modules\ws\lib\websocke t.js:8 const { randomBytes, createHash } = require('crypto'); ^ SyntaxError: Unexpected token { at exports.runInThisContext (vm.js:53:16) at Module._compile (module.js:387:25) at Object.Module._extensions..js (module.js:422:10) at Module.load (module.js:357:32) at Function.Module._load (module.js:314:12) at Module.require (module.js:367:17) at require (internal/module.js:16:19) at Object.<anonymous> (C:\Users\username\Z\PortableApps\NodeJSPortable\Data\n ode_modules\ws\index.js:3:19) at Module._compile (module.js:413:34) at Object.Module._extensions..js (module.js:422:10) C:\Users\username\Z\PortableApps\NodeJSPortable\Data>

    Any ideas?

    Thanks in advance

  • 16x16 px Fonts Country Flags — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/16x16-px-fonts-country-flags-4160

    <p>This is a package of 189 fonts colored as the flags of 189 countries.</p><p>These fonts can be very useful if you're creating a game covering the countries of the world. Also, it could be a great way to distinguish your players' usernames or scores.</p>

    Use this topic to leave comments, ask questions and talk about 16x16 px Fonts Country Flags

  • Hello Community,

    Has anyone tried already the recently announced AppCenter from Microsoft? https://appcenter.ms/

    Any impressions? Tutorials on how to use it?

    Looks like a pretty good alternative to phonegap and overcoming it's issues with size and... well having the ability to build only one private app free-of-charge .

  • Use Phonegap cloud build. No drama, no need to install anything, you will only have to create some icons and edit the config.xml file. If you have a Mac then you can get it to create the .IPA for you to upload as well.Tutorial

    Thank you!

    Weird though, all the posts I've found pointed out that I need crosswalk or Intel XDK then move to PhoneGap.

    I tried this and it works.

    I can imagine it's a lot of work, but someone should mark all threads and tutorials as obsolete. The only thing they do is mislead C2 users, and probably discourage some of them.

  • Yes, I say APK, and not Android.

    Can anyone create a foolproof tutorial on this topic? Or maybe someone creates an all-in-one APK export plugin. [Believe me you'd make a fortune with this plugin]

    So, far I know I have to export to Cordova, which actually means, export to Intel XDK. Install XDK on PC. Copy this, delete that, then install Intell Preview app on your smartphone. Launch the app, scan this qrcode. What a load of crap.

    And then there's how you build the app into apk.... a huge zero.

    You eventually get to "you cannot create certificates with Intel XDK, you do it with PhoneGap". So yep, go install another 3rd party application. Not only that you'll need to install it's Android counterpart of course.

    Why do I have to install five 3rd party applications on my PC and Android phone in order to just view my game. Why isn't there a quick and simple way to pull the apk out of C2?

    I spend more time researching how to export my app than it takes to create it, literally creating all my content [graphics, music, sounds, gameplay mechanics, etc.].

    Is it really that difficult?

  • Here's your answer: https://www.scirra.com/store/games-with-source/sokobanboxman-puzzle-game-3801

    People are trying to make money out of their invention "how to use Construct 2 to make a sokoban clone"

    I've been doing the same thing you've done, but I prefer to figure it out myself.

    So far it appears that sokoban is so simple that Construct 2 is too powerful for it.

    None of the OOTB plugins (Physics, Platformer, Solid, etc.) are useful in making a Sokoban clone. At least I couldn't do it properly with them. So all you have to think of is your size of the "grid" and how much your player sprite should move on X and Y when you push the respective button.

    I hope that gives you some insight.

    P.S.: I recommend you try RPGMaker as I was able to make a sokoban clone there in less than a week.

  • Hi Jhorbam, willing to share your solution?

  • Because it was cheap

  • Hey, sorry for the late answer, thanks for the tips, but I found C2 so incredibly restricted as a whole. I decided to go back to Unity and just spend more time on it.

    Final Verdict: Construct 2 is nothing more than a playground. If you are to create a good game with it, what would make the game sellable would be not the Construct 2 but the 1000 plugins you'll need in order to implement basic functionalities.

  • Great, buy a signalling server from Scirra, and it will not work and you'll get NO support what-so-ever.

  • Thank you so much MPPlantOfficial, that's really helpful.

  • Problem Description

    1. When adding a button object on default it is set to auto-resize the text, but it doesn't

    2. If you click on the control points and resize the button beyond the zero width/height, the text comes out of the button in the editor, and during the run of the app the button appears as just a thin line, no text is displayed.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/69247018/button_bugs.capx

    Description of Capx

    three buttons with different sizes the text has the same size, there's no option for the fontsize in button object properties. Fourth button is flipped (resized beyond the zero height/width, the text is outside the button.

    Steps to Reproduce Bug

    • Step 1 create a button object
    • Step 2 resize the button object
    • Step 3 resize the button to make it smaller beyond zero size.

    Observed Result

    After resizing the text is not resized.

    And after shrinking beyond zero-size the text is moved outside the button.

    Expected Result

    1. font type and size option for button text in button properties

    2. limit button to not go beyond the zero-size, or make it so flipping doesn't happen pulling out the text.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • MS Edge: (YES)

    Operating System and Service Pack

    Windows 10 x64 pro

    Construct 2 Version ID

    Construct 2 Release r243

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  • Ashley, are you planning to completely stop support and bugfixing on C2?

    So what if we want these bugs fixed we'll have to pay for C3 as well?