I have an enemy that bounces around a confided area, but after a little while it breaks and phases through the wall, and escapes the box. Is there anything I can do to prevent the enemy from escaping the box?
I've attached a photo of the collision areas of my confined space. I don't think its the overlapping bit causing the problem because it escapes from all sides.
The enemy just has solid and bullet behavior and is set to bounce when it collides with a solid object(the box).
any insight into what is goin on would be helpful