zomis's Forum Posts

  • 7 posts
  • Change the origin for the target. Set it to the middle of the hand. Then use rotation.

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  • After exporting as html5 is it possible to see the original license holder in the js code?

    If a sample game is sent and then posted on someones website is there a way to see who created the code if the .js is unmodified?

  • You have the superior clone. No doubt about it.

    Do you use default platform behavior? Do you use the real x, y vel? You have really nice details. Having point popups following Mario's x is a nice one.

    We still have similar issues:

    • Big Mario should slide off the box, not bounce against it when not breaking it.
    • The star does not bounce against "brick" boxes. It needs it own family to collide against.
    • Even the flag pole shares the same issues when hit with low x-vel.
    • Just watching the gombas for a while makes them stick together. I fixed this with a separate box for turning.
    • Contiguous walking to the left when big Mario on an edge with around 16 pixels of gap will kill Mario. Does Mario die when ofscreen?

    Too bad that playing stuff in the wip "REALLY bothers" you. But maybe you got something out of it. Maybe a better feel for c2. Else you gonna waste a lot of weeks.

  • Update

    • Changed coin-popup
    • Added ?-box animation
    • Added coin animation
    • Changed falling animation
    • Added Flower animation
    • Added Star animation.
    • Added pipe sound.
    • Mario can now push the turtle shell.
    • ?-boxes only give of one bounce.
    • Fixed basement coin layout.
    • Flower is no longer aligned with the box.
    • Changed Mario's jump strength.
    • Added firing animation.
    • Added point popup.
    • Added pipe movement.

    Mario's fireballs is just bullets at the moment and thats why they act weird from time to time. Overall I'm very pleased with the game. Don't think I have seen anything as close to the original made in c2 before.

  • Thanks for the kind words.

    Updated the flag pole and added the hidden coinbox.

  • To get a better feel for c2 I decided to remake level 1 from Super Mario Bros. as close to the original as possible.

    http://www.scirra.com/arcade/addicting- ... mario-bros

    Probably a couple of bugs and I'm not too happy with the star movement. The multicoinbox is just a coinbox for now. The flag moves in the wrong direction.

    Update.

    Fixed the multicoinbox and fixed the flag.

    Added the missing turtle enemy.

  • 7 posts