Zolarius's Forum Posts

  • 3 posts
  • I not an expert programmer by any means. But, I think it is within the main program itself. It seams to handle larger numbers as floats instead of integers.

    Thanks for the response.

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  • Problem Description

    I loaded a PNG file with transparency which was basically an upside down U. I then began to define the SET COLLISION POLYGON points following the shape of the U. Everything works fine if you manually enter the X,Y numbers. But, if you attempt to fine tune the settings using the up/down adjusters an error occurs switching from 999 to 1000 and above.

    Instead of changing from 999 to 1000 it changes from 999 to 1,000 which makes the program think it returned to 1.000 thus moving the point and line to the far left of the graphic.

    Attach a Capx

    No file to upload, just import a picture as a sprite larger than 1000px by 1000px and then set the polygons.

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Step 0 : Set the Layout to 1920 x 1080.
    • Step 1 : Import a picture (1920 x 1080) as a SPRITE.
    • Step 2 : Place it on the LAYOUT
    • Step 3 : Right click the sprite and choose edit.
    • Step 4 : Select the COLLISION POLYGON tool
    • Step 5 : Select the lower right point.
    • Step 6 : Using the UP / DOWN fine adjustment tool next to the X, Y boxes reduce the X value.
    • Step 7 : Now manually set X to 999
    • Step 8 : Increase X by 1 using the UP / Down tool.

    Observed Result

    Any number larger than 999 will cause this error.

    Watch the blue line shift to the far left.

    Expected Result

    As described above

    Affected Browsers

    N/A - in program only

    Operating System and Service Pack

    Latest Version of Windows 10

    Construct 2 Version ID

    Release 239 64Bit

  • You may call me Zolarius, I live in Washington state (US) and run a small delivery service of household goods. I have been attempting to create a profitable game for many, many, years and have not yet succeeded. I am hoping that this platform will provide the tools necessary for that purpose. I have tried other platforms like Klik & Play, The Games Factory both of which were the Grandfather & Father of Fusion 2.0. Also, Dark Basic Pro and the newer AGK 2.0 by The Games Creators of the UK. So far I keep running into coding problems. Can't seem to make a complete game in these other languages work correctly.

  • 3 posts