zizuiZ's Forum Posts

  • 2 posts
  • Thanks for the reply SgtConti.

    About have an instance (or many) of the game running on a server, how exactly this could be done?

    A nodejs server running a manually created file that handles the messages/syncing positions?

    Does the Multiplayer Plugin have an easily way to do that?

    Thanks again.

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  • Hello,

    I'm trying to make a multiplayer real-time game, but, reading the tutorials, i saw that Multiplayer Plugin works creating a room when the first player joins, and the other will connect directly to this host.

    This means, when that host leave the room, all the others will lose the connection.

    I need a way to create a fixed host with many rooms, so everybody can join without worring about the host going away.

    Any sugestion? Is it possible with Multiplayer Plugin? Or only with sockets.io/websocket plugin.

    Thanks

  • 2 posts