Hello,
I'm trying to make a multiplayer real-time game, but, reading the tutorials, i saw that Multiplayer Plugin works creating a room when the first player joins, and the other will connect directly to this host.
This means, when that host leave the room, all the others will lose the connection.
I need a way to create a fixed host with many rooms, so everybody can join without worring about the host going away.
Any sugestion? Is it possible with Multiplayer Plugin? Or only with sockets.io/websocket plugin.
Thanks