ziurf's Forum Posts

  • 7 posts
  • Perfect, thank you very much, I was stuck on this for days. you saved me

  • Hi everyone, consider the following: 600px wide layout.

    I'm having trouble doing the following mechanics: At the top of the layout I have a cannon that I would like to rotate to the right as I drag my finger on the screen to the right and that rotates to the left as I drag my finger on the screen to the left.

    I can currently do it like this: anglelerp(Self.Angle, angle(Self.X, Self.Y, Touch.X, Touch.Y), 1 - 0.000001 ^ dt)

    But when I simply touch the screen it already corrects for that touch.

    I would like me to have to drag it to the right and when I release it it stays there, when I touch it again it stays in the same place but adds or subtracts the angle as I drag my finger.

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  • Thank you very much guys, it worked here

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  • Hi guys, how could I create a zoom effect inside a circle? is it possible?

  • Thank you very much, now I know where to go. thank you guys

  • I don't understand very well about mesh, but would I have to make it calculate based on the speed or force of the mesh's movement when colliding? How could I do this calculation?

  • Hi everyone, I have a question, I'm creating a game where you throw a slime, but I'm having difficulty making it collide, I would like it to deform when launched and when colliding, I know I can do this through animations, but Is there any other way to do this?

  • 7 posts