zikdot's Forum Posts

  • alextro could it be that the enemy is speeding up every second?

  • alextro Hi I did exactly what you said and it still seems to be jumpy. If it's not when the object is destroyed what could it be? When it's created?

  • alextro The reason i have the local web storage for the sound is because i have a mute button so that when the game is closed down and re-opened, the volume will not reset.

    I'm a bit confused on how you're saying I should re code it?? To drag the 3 events on the right down to the sub event(is animation playing)?

    Its currently an array so the enemies are from one sprite with 4 different animations (see image below)

    The name of the sprite should be "ninjas" so don't be put off by it saying blue

  • alextro is this incorrect

  • You may have seen something similar in previous posts. I have brought aspects of the game to the forum a few times but i'm struggling a lot on this one issue that i can not seem to solve, even with the suggestions people have offered.

    Basically I have a game where a square has a different colour on each side of the square. The square then rotates to the oncoming enemies to match up the colour of the side with the colour of the enemy......simple.

    The problem i'm having is only after exporting the project. On the computer everything runs smoothly but after exporting the project through android(into intel xdk) or through cocoonJS the results are the same. The problem is...........

    when the enemy collides with the same colour side, it gets destroyed. When it gets destroyed it freezes for a split second, making the game look very un-smooth because of it.

    If you have any idea why this might be happening i can always send over a image of the capx to try and help. I should note the following in case it is relevant

    • all the images are small size so that can't be much of an issue
    • i've exported using intel xdk and cocoonjs, which both had the same issue (cocoonJS was slightly better).
    • when the enemy collides 4 events happen

    (1) A noise i made

    (2) 1 is added to the score

    (3) enemy destroyed

    (4) Sub event > "is animation playing" > "enemy 1"

    • enemy speed increases every 1 seconds

    just to show that not a whole great deal happens when the enemy gets destroyed so it isn't processing excessive amounts

    Thank you so much!!!!!!!!!!!

  • This is my first time exporting with cocoonJS so i was looking at the software and found a tutorial which explain how to export using cocoonJs and all the steps for signing the app etc.

    I am stuck on the very last stage 'Zipalign' the app. Below are two links explaining the last stage.....

    1) https://www.scirra.com/tutorials/432/an ... njs?page=4

    2) https://www.scirra.com/tutorials/409/cr ... droid-game

    Now if you follow the 2nd link and forward the video to 5:55 then you will see that the person opens a new command through the android SDK folder. I can't find this folder at all on my laptop and I don't know whether it is because the software i downloaded looks to be a updated version of the one they downloaded so perhaps it is stores elsewhere. Please could you direct me as to what i'm meant to do

  • usman Haq So i took your advice and went into looking at the software and found a tutorial which explain how to export using cocoonJs and all the steps for signing the app etc.

    I am stuck on the very last stage 'Zipalign' the app. Below are two links explaining the last stage.....

    1) https://www.scirra.com/tutorials/432/an ... njs?page=4

    2) https://www.scirra.com/tutorials/409/cr ... droid-game

    Now if you follow the 2nd link and forward the video to 5:55 then you will see that the person opens a new comand through the android SDK folder. I can't find this folder at all on my laptop and I don't know whether it is because the software i downloaded looks to be a updated version of the one they downloaded so perhaps it is stores elsewhere. Please could you direct me as to what i'm meant to do?

  • Just thought since people using C2 are very familiar with cocoonJS so may have some idea

  • I registered with Ludei and received a confirmation email. After confirming I received

    a welcome email which did not contain my code to use for the app launcher?

    Any ideas?

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  • how do i tell if its cardova? also what exactly is cardova?

  • Okay thank you

  • I've created a game and i'm in the middle of exporting/building it in intel XDK. My game includes the following plugin:

    Rex's Plugin: http://c2rexplugins.weebly.com/rex_rotateto.

    Capx: http://s000.tinyupload.com/index.php?fi ... 9930811473

    Now i'm assuming this is a 3rd party plugin and therefore won't work if i click on the 'Emulate' tab in intel XDK.

    However it seems to work fine in the emulator and rotates perfectly even without me importing the plugin manually in the project tab section.

    Does this mean I don't need to import it?????

    Thank you

  • I sorted it thank you

  • what do you mean by that? I just cut the background/sprite around the pause button

  • Okay so i created a pause button using on clicked object > set time scale > 1-timescale

    This works fine and pauses and resumes the game just fine. The problem i'm having is as follows

    The player is in a fixed position and is rotated when click anywhere on the screen (this is the idea of the game) but when i click the pause button since that is laying on top of the screen, when i resume the game, the player rotates since it is interacting with the screen that lies underneath the pause button. How can i stop the two from interacting?