Okay so i created a pause button using on clicked object > set time scale > 1-timescale
This works fine and pauses and resumes the game just fine. The problem i'm having is as follows
The player is in a fixed position and is rotated when click anywhere on the screen (this is the idea of the game) but when i click the pause button since that is laying on top of the screen, when i resume the game, the player rotates since it is interacting with the screen that lies underneath the pause button. How can i stop the two from interacting?