zenox98's Forum Posts

  • Today i'm going to show you how to create a username system for your game!

    Tutorial Difficulty:Beginner-Anyone can do it

    _______________________________________________________________________________________________________________

    Step 1:

    So first of all you want to create a textbox or something where the player can put in the username of choice (if you know how to add some styling to the text box you can do it)

    _______________________________________________________________________________________________________________

    Step 2:

    Now create a global variable and call it something you can remember for later!

    Set the variable settings to the following:

    Name:(Choose your own)

    Type:Text

    Inital Value:(Leave Blank)

    Description:Used for username storage

    ________________________________________________________________________________________________________________

    Step 3:

    Now you have that done if you have a save and load system the variable will save and load all you have to do is if you want to display the username anywhere in your game just do the following:

    Create an condition\System\On start of layout\(Text that you want)\set text\"Welcome "& SC_Account &" To the Space Connect screen"

    Although you would change SC_Account to the name of the variable you created and change the text to your own!

    _________________________________________________________________________________________________________________

    Of course you can do so much more than just set the text to display the username but that's for another tutorial.Anyways if you found this helpful then please share the post with the community and your freinds Peace Out!!

    GuitarStuffz

    This section of the forum is specifically for C2 discussion and feedback.

    Please make use of the designated Tutorial section for tutorials.

    Thank you

  • If you think it's a bug then probably best to file a bug report.

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  • kabinsons1

    I suspect you are a spammer or a spam bot.

    Prove me wrong or prepare for the ban-stick.

  • You do not have permission to view this post

  • Hi fellows! ^^

    I know that C2 has online functions, but since the maximum I've used in a game was a leaderboard, I'd like to know if it's possible to produce in this engine a game made up of a single place where players enter and interact with each other as they enter it.

    The platform would be Google Play.

    Thank you in advance for the attention and collaboration of all.

    Have you been through Ashley's Multiplayer Tutorial?

  • Just searched Google and this looks like it's a problem with Chrome.

    You haven't stated what browser this is happening on. Is it on all browsers, i.e IE, Chrome and FF ?

  • I tried it with a tilesheet without spacing and there it works, so i guess this is a bug

    If you really think this is a bug, then please create a bug report HERE ensuring you follow all of the Bug Report Requirements.

  • Poxnixles

    Please do not use the report system as you have done. If you have found a solution, just make a post to that effect. Reporting your own post is just a waste of a mods time.

    Thank you.

  • PARA EL ANGULO:

    USA "IS BETWEEN ANGLES" PARA ACTIVAR O DESACTIVAR

    O

    USA "COMPARE MOVING ANGLE" de MOVETO...AUNQUE ACA DEBERAS USAR 2 COMANDO PARA CENTRO EL ANGULO REQUERIDO.

    NECRONOMICRON

    This is an English forum, moderated and searched in English.

    Please ensure all posts are in English or provide an English translation, as stipulated in the Forum Rules.

    Thank you.

  • Doesn't the Manual constitute documentation.

    Please do not respond to obvious spam. Please just report.

  • I am using few single large images and lots of sprites. That's not effecting the game performance but the construct 2 engine performance. so using large sprites and lot of sprites is the reason for decreasing construct 2 performance?

    Hard to comment on what could be causing performance issues.

    Most common causes are listed in Performance tips.

    Also remember to fully analyse with debug mode.

  • Layout size wouldn't really be an issue.

    You need to provide more information, such as:

    How are the Layouts constructed, i.e. Tilemaps, single large images, lots of sprites, lots of effects etc.

    Try using debug and profiler. This will help determine where the problem might be.

  • kiki4construct

    Hi! This topic seems to be answered, however the answer is no longer appearing. My take on the issue is this. I should state I have many checkboxes and this is the way i find which one was checked.

    /*

    on checkBoxFunction

    for each checkbox, set local variable localcheck to true

    if localcheck is true

    pick instance with uuid Function.Param(0), then set myTextBox text to "Checkbox with UID "&checkbox.UID &" was checked";

    */

    checkbox Is checked call("checkboxFunction") with the parameter checkbox.UID

    If someone has a better solution please provide it here

    You have pointlessly necro-posted in a thread that is over 4 years old.

    The software has moved on considerably since then, as has the original poster, who hasn't been on this forum for 4 years.

  • The ID in the Edittime.js of the V1 and V2 plugins are different, which is why they are not backwards compatible.

    Altering the ID might enable you to open the older version. Try changing:

    "hmmg_layoutTransition_v2" to "hmmg_layoutTransition"

    Obviously, MAKE A BACKUP FIRST ! This applies to both the project and the plugin.

    I still have the V1 of the plugin if anyone really needs it. Just let me know.