zenox98's Forum Posts

  • Save was successful BTW. This is the same project as posted earlier. I had just saved the project, then clicked on the 'x' in top right corner to close C2, when I got this:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Object has no animations

    Condition: !anims.empty()

    File: Projects\ObjectType.cpp

    Line: 911

    Function: class ObjectTexture &__thiscall ObjectType::GetFirstAnimationFrame(void)

    Build: release 60 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    .capx as previous post.

    ** ADDENDUM **

    I had left C2 open whilst posting this but when I when back to finish closing, I got numerous check failures. In my haste to get out of there I killed the process.

  • When trying to preview in Firefox 7, get the following:

    Assertion failure: Error separating convex polygons for physics collision polygon (1)

    Stack trace:

    assert2(false,"Error separating convex polygons for physics collision polygon (1)")@http://localhost:50000/preview_prelude.js:12

    ([object Array])@http://localhost:50000/Physics_behavior.js:625

    ([object Array],168849)@http://localhost:50000/Physics_behavior.js:519

    ()@http://localhost:50000/Physics_behavior.js:890

    ()@http://localhost:50000/Physics_behavior.js:807

    ([object Array],[object Object],true)@http://localhost:50000/preview.js:840

    ()@http://localhost:50000/preview.js:1194

    ()@http://localhost:50000/preview.js:1006

    ()@http://localhost:50000/preview.js:420

    ()@http://localhost:50000/preview.js:375

    ([object HTMLCanvasElement])@http://localhost:50000/preview.js:93

    ("c2canvas")@http://localhost:50000/preview.js:10

    ((function (a, b) {return new e.fn.init(a, b, h);}))@http://localhost:50000/preview.html:84

    ([object HTMLDocument],[object Array])@http://localhost:50000/jquery-1.6.3.min.js:2

    ()@http://localhost:50000/jquery-1.6.3.min.js:2

    ([object Event])@http://localhost:50000/jquery-1.6.3.min.js:2

    Also, Firebug shows and error in Physics_behaviour.js:

    htv is undefined at line 635.

    .capx is HERE

  • Just tried copying an image in Paint Shop Pro and pasting it into CC - worked a charm :)

    Never knew you could do that :/

    Thanks for the tip :)

  • Post redundant - somehow missed the first post :/

  • Have you tried the browser object? There are options to Go to URL, etc. Not sure if this is what you mean, but maybe worth a look.

  • If there was an option to hide the cursor - like in CC - then using the sprite way would work. As it is, see THIS post and response from Ashley regarding a similar request.

  • I would say it definitely 'feels' more stable, and the feature set is becoming much more useful. In the parlance of CC, I would say it's close to a 'stable' release :)

  • For me, the Layout size is far too large for my display. Reducing it to 800x600 makes everything look fine to me.

  • Would be useful if you could post a very simple .capx that exhibits the problem, and we can then see if it is the same for us.

  • One way is to use any sprite you wish and just set the sprite x = Mouse.X and sprite y = Mouse.Y every tick.

  • I was having ridiculously irregular C2 bombs with my Breakout clone, even with R60. So I backed up all of the examples, uninstalled C2, deleted the folder afterwards, and finally deleted the Reg key contents for C2 (be VERY careful). After re-installing R60, it (touch wood) hasn't bombed yet :)

    I forgot - I also removed ALL of the user made Plugins such as Date and Function, etc. Whether they had a bearing on the stability is unknown, but I'm monitoring the situation :/

    BTW you DO know I meant vary the speed of the basket in your .capx, don't you? Or have I misunderstood (quite possible) :(

  • Hi

    I've dropped a couple of pngs from my desktop into your project and no probs. Project also runs no probs - btw vary the speed as I'm getting a basket every time now :)

    What gfx did you try to drop in?

  • No offense guys, but have you tried searching the forum?

    Answered by Ashley previously HERE.

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  • Firebug highlights Line 663 of Sprite_plugin.js

    'this.temp_arr is undefined'.

  • Check the Examples directory, e.g. the Ghost Shooter (laser version).capx example.