zenox98's Forum Posts

  • You cannot open the exported project with C2, but then again, why would you need to?

    Surely you still have either the original project files or .capx?

  • Try

    File/Preferences and click 'Reset Dialogs'.

  • Not to detract from C2 (obviously) but wouldn't you be better off using a program specifically geared towards point 'n' click type games, such as the Wintermute engine?

  • It could be many things, such as depth of platform, collision polygon errors, etc.

    The quickest and easiest way of getting quick and effective assistance is to post a simplified .capx with the problem, so that people can instantly see and understand the issue. Without it, it's just guesswork.

  • Nice work, as always, R0J0hound. You might want to mention that this needs your Canvas plugin in order to view.

  • It is also policy that all posts should either be in English or have an English translation provided.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Epiplon

    Your exported works fine on Dropbox, so it must be a problem with your host. Post the exported link for us to try.

  • I've uploaded your project to my Dropbox, and it works fine. Try it HERE.

    Post a link to your exported project. That way, we can see if there are any errors generated on the site.

  • You should read all the posts/manual regarding the physics behavior.

    Basically, the physics behavior is not designed to interact with the other behaviors, such as platform. Everything in a physics environment should be controlled using the physics attributes available such as force, etc.

  • Google says that your GFX card is really a APU rather than a proper GPU, but how that would affect it, only Ashley could tell you.

    Running your game in debug does highlight that it is currently performing 3/4 million collision checks per tick, which I would think is ridiculously large. It means that I can only just get about 30FPS. Maybe that's why your laptop is throwing in the towel.

    I would try reducing your image quality (they are very large for sprite images) and reduce the collision checks dramatically.

  • I can confirm.

    Opened your project, used middle button to scroll and C2 crashed.

  • Have you tried exporting without using minify?

    Also try without png recompression.

    You say it isn't the gfx card, but you haven't given any details about the card. What model is it? How much on-board RAM does it have?

    As I said previously, exporting without minify and png recompression works for me. If it still doesn't for you, then its more than likely something on your PC end that's the problem.

    Another person trying this would be helpful (come on guys!) :)

  • You do not have permission to view this post

  • Works fine for me, although I did export without minify ( I refuse to install security-hole ridden Java), and it did take a little while to load.

    What GFX card do you have? I notice it's estimated to use 1.3 GB of memory, which will be a problem for many, many systems.

  • I've edited many of your anims for the past 10 minutes and I can't get it to crash.

    Exact, precise steps with a minimum .capx would be better.

    BTW I'm using the latest beta - maybe worth trying, see if you still encounter problems.